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      src/docs/asciidoc/jme3/external/blender.adoc

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src/docs/asciidoc/jme3/external/blender.adoc

@@ -167,7 +167,7 @@ Models for live rendering should have a low polygon count. To increase the perce
 
 === Blender Modeling LowPoly & HighPoly
 
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 If you use the `Multiresolution` modifier you only need one object. Let's look at this example, the Blender object Monkey, with an applied `Triangulate` modifier:
 
 image::jme3/external/monkey.png[monkey.png,width="50%",height=""]