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@@ -167,7 +167,7 @@ Models for live rendering should have a low polygon count. To increase the perce
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=== Blender Modeling LowPoly & HighPoly
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-.Method one
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+.Method 1
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If you use the `Multiresolution` modifier you only need one object. Let's look at this example, the Blender object Monkey, with an applied `Triangulate` modifier:
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image::jme3/external/monkey.png[monkey.png,width="50%",height=""]
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