mitm001 преди 8 години
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b8be0ea736
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      src/docs/asciidoc/jme3/advanced/multithreading.adoc

+ 1 - 1
src/docs/asciidoc/jme3/advanced/multithreading.adoc

@@ -203,7 +203,7 @@ private Callable<MyWayList> findWay = new Callable<MyWayList>(){
 High level description which describes how to manage the game state and the rendering in different threads: +
 link:http://jahej.com/alt/2011_07_03_threading-and-your-game-loop.html[Threading and your game loop]. + 
 A C++ example can be found at: +
-link:http://gamasutra.com/blogs/AndreaMagnorsky/20130527/193087/Multithreading_rendering_in_a_game_engine_with_CDouble_buffer_implementation.php[Multithreading-rendering in_a game engine with CDouble buffer implementation].
+link:http://gamasutra.com/blogs/AndreaMagnorsky/20130527/193087/Multithreading_rendering_in_a_game_engine_with_CDouble_buffer_implementation.php[Multithreading-rendering in a game engine with CDouble buffer implementation].
 
 
 === Conclusion