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@@ -203,7 +203,7 @@ private Callable<MyWayList> findWay = new Callable<MyWayList>(){
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High level description which describes how to manage the game state and the rendering in different threads: +
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High level description which describes how to manage the game state and the rendering in different threads: +
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link:http://jahej.com/alt/2011_07_03_threading-and-your-game-loop.html[Threading and your game loop]. +
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link:http://jahej.com/alt/2011_07_03_threading-and-your-game-loop.html[Threading and your game loop]. +
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A C++ example can be found at: +
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A C++ example can be found at: +
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-link:http://gamasutra.com/blogs/AndreaMagnorsky/20130527/193087/Multithreading_rendering_in_a_game_engine_with_CDouble_buffer_implementation.php[Multithreading-rendering in_a game engine with CDouble buffer implementation].
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+link:http://gamasutra.com/blogs/AndreaMagnorsky/20130527/193087/Multithreading_rendering_in_a_game_engine_with_CDouble_buffer_implementation.php[Multithreading-rendering in a game engine with CDouble buffer implementation].
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=== Conclusion
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=== Conclusion
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