Jelajahi Sumber

change to xref

mitm001 5 tahun lalu
induk
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b8bf23fbb5
1 mengubah file dengan 5 tambahan dan 7 penghapusan
  1. 5 7
      docs/modules/tutorials/pages/beginner/hello_picking.adoc

+ 5 - 7
docs/modules/tutorials/pages/beginner/hello_picking.adoc

@@ -398,12 +398,10 @@ Use your imagination from here:
 *  In your game, the click can trigger any action on the identified Geometry: Detach it and put it into the inventory, attach something to it, trigger an animation or effect, open a door or crate, – etc.
 *  In your game, you could replace the red mark with a particle emitter, add an explosion effect, play a sound, calculate the new score after each hit depending on what was hit – etc.
 
-Now, wouldn't it be nice if those targets and the floor were solid objects and you could walk around between them? Let's continue to learn about <<jme3/beginner/hello_collision#,Collision Detection>>.
+Now, wouldn't it be nice if those targets and the floor were solid objects and you could walk around between them? Let's continue to learn about xref:beginner/hello_collision.adoc[Collision Detection].
 
-'''
+*See also:*
 
-See also:
-
-*  <<jme3/beginner/hello_input_system#,Hello Input>>
-*  <<jme3/advanced/mouse_picking#,Mouse Picking>>
-*  <<jme3/advanced/collision_and_intersection#,Collision and Intersection>>
+*  xref:beginner/hello_input_system#.adoc[Hello Input]
+*  xref:ROOT:jme3/advanced/mouse_picking.adoc[Mouse Picking]
+*  xref:ROOT:jme3/advanced/collision_and_intersection.adoc[Collision and Intersection]