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@@ -398,12 +398,10 @@ Use your imagination from here:
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* In your game, the click can trigger any action on the identified Geometry: Detach it and put it into the inventory, attach something to it, trigger an animation or effect, open a door or crate, – etc.
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* In your game, you could replace the red mark with a particle emitter, add an explosion effect, play a sound, calculate the new score after each hit depending on what was hit – etc.
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-Now, wouldn't it be nice if those targets and the floor were solid objects and you could walk around between them? Let's continue to learn about <<jme3/beginner/hello_collision#,Collision Detection>>.
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+Now, wouldn't it be nice if those targets and the floor were solid objects and you could walk around between them? Let's continue to learn about xref:beginner/hello_collision.adoc[Collision Detection].
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-'''
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+*See also:*
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-See also:
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-
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-* <<jme3/beginner/hello_input_system#,Hello Input>>
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-* <<jme3/advanced/mouse_picking#,Mouse Picking>>
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-* <<jme3/advanced/collision_and_intersection#,Collision and Intersection>>
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+* xref:beginner/hello_input_system#.adoc[Hello Input]
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+* xref:ROOT:jme3/advanced/mouse_picking.adoc[Mouse Picking]
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+* xref:ROOT:jme3/advanced/collision_and_intersection.adoc[Collision and Intersection]
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