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@@ -100,7 +100,8 @@ a| CharacterControl Method
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a| Property
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a| setUpAxis(1)
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-a| Fixed upward axis. Values: 0 = X axis , 1 = Y axis , 2 = Z axis. +Default: 1, because for characters and vehicles, up is typically along the Y axis.
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+a| Fixed upward axis. Values: 0 = X axis , 1 = Y axis , 2 = Z axis. +
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+Default: 1, because for characters and vehicles, up is typically along the Y axis.
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a| setJumpSpeed(10f)
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a| Jump speed (movement along upward-axis)
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@@ -115,7 +116,8 @@ a| How steep the slopes and steps are that the character can climb without consi
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a| The intensity of gravity for this CharacterControl'ed entity. Tip: To change the direction of gravity for a character, modify the up axis.
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a| setWalkDirection(new Vector3f(0f,0f,0.1f))
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-a| (CharacterControl only) Make a physical character walk continuously while checking for floors and walls as solid obstacles. This should probably be called “setPositionIncrementPerSimulatorStep. This argument is neither a direction nor a velocity, but the amount to increment the position each physics tick: vector length = accuracy*speed in m/s. +Use `setWalkDirection(Vector3f.ZERO)` to stop a directional motion.
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+a| (CharacterControl only) Make a physical character walk continuously while checking for floors and walls as solid obstacles. This should probably be called “setPositionIncrementPerSimulatorStep. This argument is neither a direction nor a velocity, but the amount to increment the position each physics tick: vector length = accuracy*speed in m/s. +
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+Use `setWalkDirection(Vector3f.ZERO)` to stop a directional motion.
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|===
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