mitm001 5 năm trước cách đây
mục cha
commit
c0e681b8db
1 tập tin đã thay đổi với 7 bổ sung4 xóa
  1. 7 4
      docs/modules/core/pages/effect/effects_overview.adoc

+ 7 - 4
docs/modules/core/pages/effect/effects_overview.adoc

@@ -83,10 +83,13 @@ public class MyGame extends SimpleApplication {
 == Water
 
 
-image:effect/water-post.png[water-post.png,width="150",height="100"]
-image:effect/water.png[water.png,width="150",height="100"]
-image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"]
-image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100"]
+image::effect/water-post.png[water-post.png,width="150",height="100",role="right"]
+
+image::effect/water.png[water.png,width="150",height="100",role="right"]
+
+image::effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100",role="right"]
+
+image::effect/underwater2.jpg[underwater2.jpg,width="150",height="100",role="right"]
 
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.