|
@@ -28,11 +28,11 @@ a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
|
|
|
|
|
|
a|Graphic card
|
|
|
a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better. (native libraries are included in download) +
|
|
|
-Mac OS, only OpenGL 3.2 is available:
|
|
|
+Mac OS, only OpenGL 3.2 is available; You need to specify OpenGL 3.2 in AppSettings, you can’t use OpenGL 2.0.
|
|
|
+
|
|
|
+All platforms: +
|
|
|
+If you use the LWJGL3 library (LWJGL2 is default), you need a specific launch argument (-XstartOnFirstThread), and thus can’t use any launchers not using the main thread. Because of this, calls to app.start() hang as it uses the current thread.
|
|
|
|
|
|
-* You need to specify OpenGL 3.2, you can’t use OpenGL 2.0.
|
|
|
-* With LWJGL3 you need a specific launch argument (-XstartOnFirstThread) and thus can’t use any launchers not using the main thread.
|
|
|
-** Calls to app.start() hang on all platforms when using lwjgl3, because it uses the current thread.
|
|
|
|
|
|
a|Java Development Kit
|
|
|
a|JDK 7 or higher +
|