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Fixed lwjgl3 to read it affects all platforms.

mitm 5 năm trước cách đây
mục cha
commit
c1b2163fba
1 tập tin đã thay đổi với 4 bổ sung4 xóa
  1. 4 4
      src/docs/asciidoc/jme3/requirements.adoc

+ 4 - 4
src/docs/asciidoc/jme3/requirements.adoc

@@ -28,11 +28,11 @@ a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
 
 a|Graphic card
 a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better. (native libraries are included in download) +
-Mac OS, only OpenGL 3.2 is available:
+Mac OS, only OpenGL 3.2 is available; You need to specify OpenGL 3.2 in AppSettings, you can’t use OpenGL 2.0.
+
+All platforms: +
+If you use the  LWJGL3 library (LWJGL2 is default), you need a specific launch argument (-XstartOnFirstThread), and thus can’t use any launchers not using the main thread. Because of this, calls to app.start() hang as it uses the current thread.
 
-* You need to specify OpenGL 3.2, you can’t use OpenGL 2.0.
-* With LWJGL3 you need a specific launch argument (-XstartOnFirstThread) and thus can’t use any launchers not using the main thread.
-** Calls to app.start() hang on all platforms when using lwjgl3, because it uses the current thread.
 
 a|Java Development Kit
 a|JDK 7 or higher +