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@@ -48,7 +48,7 @@ Press kbd:[Shift] + kbd:[F6] to run a class that is open in the editor, or `btn:
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You may want access to some sample assets, such as 3D models or textures, in one of your projects. A common situation for this would be while going through the <<jme3#tutorials-for-beginners#,beginner tutorials>>.
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-. btn:[R Mouse Btn] select an existing jME3 project in the <<sdk#,SDK>>, and select Properties.
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+. btn:[RMB] select an existing jME3 project in the <<sdk#,SDK>>, and select Properties.
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. In the Properties window, select the `Libraries` section. Go to the `Compile` tab, it contains `Compile-time Libraries`.
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. Click the btn:[Add Library] button and select the pre-defined `jme3-test-data`. Click btn:[OK].
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. Click btn:[OK] to save and close the Properties.
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@@ -78,7 +78,7 @@ In the SDK:
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* In the AssetPackBrowser, click the Online AssetPacks button
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* Click btn:[Install] on the AssetPack of your choice. The SDK downloads it and makes the assets accessible in your AssetPack Library.
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* Click the btn:[View Library] button and open the Assets node.
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-* btn:[R Mouse Btn] select an asset to
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+* btn:[RMB] select an asset to
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** Preview it
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** Add it to the SceneComposer
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** Add it to a game project's assets directory
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