Bläddra i källkod

Changed button to use initials.

mitm001 8 år sedan
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1 ändrade filer med 2 tillägg och 2 borttagningar
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      src/docs/asciidoc/sdk/sample_code.adoc

+ 2 - 2
src/docs/asciidoc/sdk/sample_code.adoc

@@ -48,7 +48,7 @@ Press kbd:[Shift] + kbd:[F6] to run a class that is open in the editor, or `btn:
 
 You may want access to some sample assets, such as 3D models or textures, in one of your projects. A common situation for this would be while going through the <<jme3#tutorials-for-beginners#,beginner tutorials>>.
 
-.  btn:[R Mouse Btn] select an existing jME3 project in the <<sdk#,SDK>>, and select Properties.
+.  btn:[RMB] select an existing jME3 project in the <<sdk#,SDK>>, and select Properties.
 .  In the Properties window, select the `Libraries` section. Go to the `Compile` tab, it contains `Compile-time Libraries`.
 .  Click the btn:[Add Library] button and select the pre-defined `jme3-test-data`. Click btn:[OK].
 .  Click btn:[OK] to save and close the Properties.
@@ -78,7 +78,7 @@ In the SDK:
 *  In the AssetPackBrowser, click the Online AssetPacks button
 *  Click btn:[Install] on the AssetPack of your choice. The SDK downloads it and makes the assets accessible in your AssetPack Library.
 *  Click the btn:[View Library] button and open the Assets node. 
-*  btn:[R Mouse Btn] select an asset to
+*  btn:[RMB] select an asset to
 **  Preview it
 **  Add it to the SceneComposer
 **  Add it to a game project's assets directory