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* After rendering (kbd:[F12] ), save the file to a destination you want and use it with the JME Lighting Material and the "`Lowpoly`" version of the model.
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* After rendering (kbd:[F12] ), save the file to a destination you want and use it with the JME Lighting Material and the "`Lowpoly`" version of the model.
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image::jme3/external/monkey_bump_invert.png[monkey_bump_invert.png,width="50%",height=""]
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image::jme3/external/monkey_bump_invert.png[monkey_bump_invert.png,width="50%",height=""]
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