Преглед изворни кода

Travis build 4 pushed to gh-pages at 9a37438

Travis пре 9 година
родитељ
комит
cba3f1c478
100 измењених фајлова са 100 додато и 100 уклоњено
  1. 1 1
      bsd_license.html
  2. 1 1
      bugtest.html
  3. 1 1
      choose-jme2-or-jme3.html
  4. 1 1
      compare-jme2-jme3.html
  5. 1 1
      documentacao.html
  6. 1 1
      documentation.html
  7. 1 1
      documentation_de.html
  8. 1 1
      documentation_zh.html
  9. 1 1
      gsoc/application.html
  10. 1 1
      gsoc/ideas.html
  11. 1 1
      gsoc/students_handbook.html
  12. 1 1
      jm3/solutions.html
  13. 1 1
      jme3.html
  14. 1 1
      jme3/advanced/3d_models.html
  15. 1 1
      jme3/advanced/ai.html
  16. 1 1
      jme3/advanced/android.html
  17. 1 1
      jme3/advanced/animation.html
  18. 1 1
      jme3/advanced/anisotropic_filtering.html
  19. 1 1
      jme3/advanced/application_states.html
  20. 1 1
      jme3/advanced/appstatesdemo.html
  21. 1 1
      jme3/advanced/asset_manager.html
  22. 1 1
      jme3/advanced/atom_framework.html
  23. 1 1
      jme3/advanced/atom_framework/ai.html
  24. 1 1
      jme3/advanced/atom_framework/ai/architecture.html
  25. 1 1
      jme3/advanced/atom_framework/atom2d.html
  26. 1 1
      jme3/advanced/atom_framework/atom2deditor.html
  27. 1 1
      jme3/advanced/atom_framework/atomanim.html
  28. 1 1
      jme3/advanced/atom_framework/atomcore.html
  29. 1 1
      jme3/advanced/atom_framework/atomcore/actor.html
  30. 1 1
      jme3/advanced/atom_framework/atomcore/algorithms.html
  31. 1 1
      jme3/advanced/atom_framework/atomcore/beans.html
  32. 1 1
      jme3/advanced/atom_framework/atomcore/cinematic.html
  33. 1 1
      jme3/advanced/atom_framework/atomcore/config.html
  34. 1 1
      jme3/advanced/atom_framework/atomcore/cycle.html
  35. 1 1
      jme3/advanced/atom_framework/atomcore/entitysystem.html
  36. 1 1
      jme3/advanced/atom_framework/atomcore/event.html
  37. 1 1
      jme3/advanced/atom_framework/atomcore/net.html
  38. 1 1
      jme3/advanced/atom_framework/atomcore/scenegraph.html
  39. 1 1
      jme3/advanced/atom_framework/atomcore/world.html
  40. 1 1
      jme3/advanced/atom_framework/atomeditor.html
  41. 1 1
      jme3/advanced/atom_framework/atomex.html
  42. 1 1
      jme3/advanced/atom_framework/atomexasset.html
  43. 1 1
      jme3/advanced/atom_framework/atomscripting.html
  44. 1 1
      jme3/advanced/atom_framework/atomsdk.html
  45. 1 1
      jme3/advanced/atom_framework/cc.html
  46. 1 1
      jme3/advanced/atom_framework/citygen.html
  47. 1 1
      jme3/advanced/atom_framework/codegen.html
  48. 1 1
      jme3/advanced/atom_framework/comparison.html
  49. 1 1
      jme3/advanced/atom_framework/design.html
  50. 1 1
      jme3/advanced/atom_framework/design/patterns.html
  51. 1 1
      jme3/advanced/atom_framework/docs.html
  52. 1 1
      jme3/advanced/atom_framework/docs/code/structure.html
  53. 1 1
      jme3/advanced/atom_framework/docs/managers.html
  54. 1 1
      jme3/advanced/atom_framework/docs/project.html
  55. 1 1
      jme3/advanced/atom_framework/docs/setup.html
  56. 1 1
      jme3/advanced/atom_framework/facial.html
  57. 1 1
      jme3/advanced/atom_framework/fx.html
  58. 1 1
      jme3/advanced/atom_framework/gui.html
  59. 1 1
      jme3/advanced/atom_framework/mmorpgtools.html
  60. 1 1
      jme3/advanced/atom_framework/rpgcreator.html
  61. 1 1
      jme3/advanced/atom_framework/status.html
  62. 1 1
      jme3/advanced/atom_framework/teehee.html
  63. 1 1
      jme3/advanced/audio.html
  64. 1 1
      jme3/advanced/audio_environment_presets.html
  65. 1 1
      jme3/advanced/bloom_and_glow.html
  66. 1 1
      jme3/advanced/building_recast.html
  67. 1 1
      jme3/advanced/bullet_multithreading.html
  68. 1 1
      jme3/advanced/bullet_pitfalls.html
  69. 1 1
      jme3/advanced/camera.html
  70. 1 1
      jme3/advanced/capture_audio_video_to_a_file.html
  71. 1 1
      jme3/advanced/cinematics.html
  72. 1 1
      jme3/advanced/collision_and_intersection.html
  73. 1 1
      jme3/advanced/combo_moves.html
  74. 1 1
      jme3/advanced/custom_controls.html
  75. 1 1
      jme3/advanced/custom_meshes.html
  76. 1 1
      jme3/advanced/debugging.html
  77. 1 1
      jme3/advanced/effects_overview.html
  78. 1 1
      jme3/advanced/endless_terraingrid.html
  79. 1 1
      jme3/advanced/fade.html
  80. 1 1
      jme3/advanced/headless_server.html
  81. 1 1
      jme3/advanced/hinges_and_joints.html
  82. 1 1
      jme3/advanced/hud.html
  83. 1 1
      jme3/advanced/input_handling.html
  84. 1 1
      jme3/advanced/j3m_material_files.html
  85. 1 1
      jme3/advanced/jme3_renderbuckets.html
  86. 1 1
      jme3/advanced/jme3_shadernodes.html
  87. 1 1
      jme3/advanced/jme3_shaders.html
  88. 1 1
      jme3/advanced/jme3_srgbpipeline.html
  89. 1 1
      jme3/advanced/level_of_detail.html
  90. 1 1
      jme3/advanced/light_and_shadow.html
  91. 1 1
      jme3/advanced/loading_screen.html
  92. 1 1
      jme3/advanced/localization.html
  93. 1 1
      jme3/advanced/logging.html
  94. 1 1
      jme3/advanced/makehuman_blender_ogrexml_toolchain.html
  95. 1 1
      jme3/advanced/making_the_camera_follow_a_character.html
  96. 1 1
      jme3/advanced/material_definitions.html
  97. 1 1
      jme3/advanced/material_specification.html
  98. 1 1
      jme3/advanced/materials_overview.html
  99. 1 1
      jme3/advanced/mesh.html
  100. 1 1
      jme3/advanced/monkey_brains.html

+ 1 - 1
bsd_license.html

@@ -560,7 +560,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
bugtest.html

@@ -525,7 +525,7 @@ akjdh akjdsh akjdhakjsdh askjdhaskjdh akjdh akjdsh akjdhakjsdh askjdhaskjdh akjd
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
choose-jme2-or-jme3.html

@@ -636,7 +636,7 @@ P.S. The earlier you get involved the greater the chance you can have a changing
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
compare-jme2-jme3.html

@@ -910,7 +910,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
documentacao.html

@@ -766,7 +766,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
documentation.html

@@ -763,7 +763,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
documentation_de.html

@@ -752,7 +752,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
documentation_zh.html

@@ -775,7 +775,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
gsoc/application.html

@@ -625,7 +625,7 @@ Do you have any possible school or work conflicts with your schedule?</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
gsoc/ideas.html

@@ -833,7 +833,7 @@ org..xmlvm.iphone.gl</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
gsoc/students_handbook.html

@@ -536,7 +536,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jm3/solutions.html

@@ -1026,7 +1026,7 @@ Then, declare a <code>Spatial golem</code> variable outside of methods. Then ini
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3.html

@@ -1366,7 +1366,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/3d_models.html

@@ -630,7 +630,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/ai.html

@@ -550,7 +550,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/android.html

@@ -864,7 +864,7 @@ Grab the gamehelper_strings.xml into your mobile/res/values folder\\</pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/animation.html

@@ -1152,7 +1152,7 @@ The float value specifies the time how long the animation should overlap with th
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/anisotropic_filtering.html

@@ -568,7 +568,7 @@ Anisotropy makes a performance draw back about 10-40 fps, but the result looks m
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/application_states.html

@@ -979,7 +979,7 @@ stateDetached(asm)</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/appstatesdemo.html

@@ -926,7 +926,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/asset_manager.html

@@ -883,7 +883,7 @@ Convert assets as described above.</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework.html

@@ -1065,7 +1065,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/ai.html

@@ -1029,7 +1029,7 @@ As category</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/ai/architecture.html

@@ -681,7 +681,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atom2d.html

@@ -570,7 +570,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atom2deditor.html

@@ -537,7 +537,7 @@ LightTable: <a href="http://www.lighttable.com/">http://www.lighttable.com/</a><
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomanim.html

@@ -528,7 +528,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore.html

@@ -1314,7 +1314,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/actor.html

@@ -551,7 +551,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/algorithms.html

@@ -1277,7 +1277,7 @@ ForwardTrack, BackwardTrack, Flow (TotalCostTrack-SingleStepCostTrack), FlowCapa
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/beans.html

@@ -595,7 +595,7 @@ What Atom&#8217;sBeans try to do is similar to EJB without its complexility. Bec
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/cinematic.html

@@ -528,7 +528,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/config.html

@@ -617,7 +617,7 @@ The answer is still NO. Configurations is the aspect of gamedev SHOULD be kept f
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/cycle.html

@@ -777,7 +777,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/entitysystem.html

@@ -617,7 +617,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/event.html

@@ -528,7 +528,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/net.html

@@ -670,7 +670,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/scenegraph.html

@@ -554,7 +554,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomcore/world.html

@@ -580,7 +580,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomeditor.html

@@ -546,7 +546,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomex.html

@@ -800,7 +800,7 @@ Atom Ex Core highlights:</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomexasset.html

@@ -869,7 +869,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomscripting.html

@@ -625,7 +625,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/atomsdk.html

@@ -519,7 +519,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/cc.html

@@ -783,7 +783,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/citygen.html

@@ -591,7 +591,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/codegen.html

@@ -783,7 +783,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/comparison.html

@@ -1123,7 +1123,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/design.html

@@ -1258,7 +1258,7 @@ You can imagine how Atom framework tend to bridge JME game and the Web universal
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/design/patterns.html

@@ -703,7 +703,7 @@ also for a game, apply MPV is quite annoying and also tricky!</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/docs.html

@@ -953,7 +953,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/docs/code/structure.html

@@ -722,7 +722,7 @@ Consider asking your self this when you code:</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/docs/managers.html

@@ -559,7 +559,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/docs/project.html

@@ -633,7 +633,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/docs/setup.html

@@ -604,7 +604,7 @@ Done, let&#8217;s make games!</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/facial.html

@@ -634,7 +634,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/fx.html

@@ -793,7 +793,7 @@ y   value(x) return new y
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/gui.html

@@ -625,7 +625,7 @@ There are some “good template framework in the Java and JavaScript world:
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/mmorpgtools.html

@@ -655,7 +655,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/rpgcreator.html

@@ -594,7 +594,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/status.html

@@ -556,7 +556,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/atom_framework/teehee.html

@@ -684,7 +684,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/audio.html

@@ -1139,7 +1139,7 @@ footstepsAudio.setReverbEnabled(true);</pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/audio_environment_presets.html

@@ -812,7 +812,7 @@ Smallwaterroom = <span class="keyword">new</span> Environment ( <span class="key
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/bloom_and_glow.html

@@ -888,7 +888,7 @@ In your material definition you need to add those lines in the MaterialParameter
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/building_recast.html

@@ -776,7 +776,7 @@ In jNavigation project in class <code>com.jme3.ai.navigation.utils.RecastJNI.jav
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/bullet_multithreading.html

@@ -604,7 +604,7 @@ stateManager.attach(bulletAppState);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/bullet_pitfalls.html

@@ -576,7 +576,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/camera.html

@@ -918,7 +918,7 @@ ChaseCamera chaseCam = <span class="keyword">new</span> ChaseCamera(cam, target,
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/capture_audio_video_to_a_file.html

@@ -1122,7 +1122,7 @@ listeners can be found here.</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/cinematics.html

@@ -1063,7 +1063,7 @@ cinematic.addListener(cel);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/collision_and_intersection.html

@@ -846,7 +846,7 @@ mesh.updateBound();</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/combo_moves.html

@@ -862,7 +862,7 @@ public <span class="type">void</span> onAction(<span class="predefined-type">Str
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/custom_controls.html

@@ -963,7 +963,7 @@ c.steerX(steerX);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/custom_meshes.html

@@ -1011,7 +1011,7 @@ rootNode.attachChild(geo);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/debugging.html

@@ -862,7 +862,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/effects_overview.html

@@ -1011,7 +1011,7 @@ It can be a post pass to do after the main filter has been rendered to screen (f
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/endless_terraingrid.html

@@ -670,7 +670,7 @@ There exist also two basic HeightMapGrid implementations:</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/fade.html

@@ -579,7 +579,7 @@ You can also change the fade duration using <code>fade.setDuration()</code>.</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/headless_server.html

@@ -620,7 +620,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/hinges_and_joints.html

@@ -797,7 +797,7 @@ joint.enableMotor(<span class="predefined-constant">true</span>, -<span class="i
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/hud.html

@@ -785,7 +785,7 @@ hudText = new BitmapText(myFont, false);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/input_handling.html

@@ -1127,7 +1127,7 @@ inputManager.addMapping(<span class="string"><span class="delimiter">&quot;</spa
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/j3m_material_files.html

@@ -1148,7 +1148,7 @@ mat.setBoolean(<span class="string"><span class="delimiter">&quot;</span><span c
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/jme3_renderbuckets.html

@@ -563,7 +563,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/jme3_shadernodes.html

@@ -1282,7 +1282,7 @@ Note that most glsl compiler will optimize this when compiling the shader on the
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/jme3_shaders.html

@@ -1067,7 +1067,7 @@ Those attributes are deprecated since GLSL 1.3 (opengl 3), hence JME3 global uni
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/jme3_srgbpipeline.html

@@ -803,7 +803,7 @@ That&#8217;s why we kept a way to turn it off, for backward compatibility.</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/level_of_detail.html

@@ -826,7 +826,7 @@ the lower the quality.</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/light_and_shadow.html

@@ -959,7 +959,7 @@ viewPort.addProcessor(fpp);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/loading_screen.html

@@ -1085,7 +1085,7 @@ update_bar(<span class="integer">100</span>%);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/localization.html

@@ -764,7 +764,7 @@ inputManager.addListener(actionListener, "Shoot");</pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/logging.html

@@ -669,7 +669,7 @@ Example: <code>Vector3f a = cam.getLocation();</code></p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/makehuman_blender_ogrexml_toolchain.html

@@ -720,7 +720,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/making_the_camera_follow_a_character.html

@@ -806,7 +806,7 @@ new KeyTrigger(KeyInput.KEY_SPACE))</p>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/material_definitions.html

@@ -766,7 +766,7 @@ rootNode.attachChild(geom);</code></pre>
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/material_specification.html

@@ -929,7 +929,7 @@ mat.setFloat(<span class="string"><span class="delimiter">&quot;</span><span cla
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/materials_overview.html

@@ -1200,7 +1200,7 @@ Deactivate Alpha Testing for gradually <strong>translucent</strong> objects, suc
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/mesh.html

@@ -903,7 +903,7 @@ table.CodeRay td.code>pre{padding:0}
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

+ 1 - 1
jme3/advanced/monkey_brains.html

@@ -557,7 +557,7 @@ Download MonkeyBrains from the GitHub <a href="https://github.com/QuietOne/Monke
 </div>
 <div id="footer">
 <div id="footer-text">
-Last updated 2016-05-21 23:55:13 UTC
+Last updated 2016-05-22 00:13:35 UTC
 </div>
 </div>
 </body>

Неке датотеке нису приказане због велике количине промена