mitm001 5 yıl önce
ebeveyn
işleme
d0ff32564c

+ 1 - 1
docs/modules/ROOT/pages/jme3/features.adoc

@@ -281,7 +281,7 @@ a|OGG Vorbis music and sounds
 == Miscellaneous
 
 *  xref:core:app/state/application_states.adoc[Application States] and xref:core:scene/control/custom_controls.adoc[Controls] to implement xref:jme3/advanced/update_loop.adoc[game logic]
-*  xref:jme3/advanced/cinematics.adoc[Cinematics and motion paths]
+*  xref:core:cinematic/cinematics.adoc[Cinematics and motion paths]
 *  xref:jme3/advanced/camera.adoc[Camera System]
 **  Normal or parallel view
 **  Multiple views

+ 3 - 3
docs/modules/tutorials/pages/concepts/faq.adoc

@@ -224,14 +224,14 @@ spatial.setLocalTranslation(1,-3,2.5f); spatial.rotate(0,3.14f,0); spatial.scale
 
 === How do I make a spatial move by itself?
 
-Change the geometry's translation (position) live in the update loop using setLocalTranslation() for non-physical and applyForce() or setWalkDirection() for physical objects. You can also define and remote-control a spatial's motion using xref:ROOT:jme3/advanced/cinematics.adoc[Cinematics], e.g. to record cutscenes, or to implement mobile platforms, elevators, airships, etc.
+Change the geometry's translation (position) live in the update loop using setLocalTranslation() for non-physical and applyForce() or setWalkDirection() for physical objects. You can also define and remote-control a spatial's motion using xref:core:cinematic/cinematics.adoc[Cinematics], e.g. to record cutscenes, or to implement mobile platforms, elevators, airships, etc.
 
 *Learn more:*
 
 * xref:beginner/hello_main_event_loop.adoc[Hello Loop]
 * xref:ROOT:jme3/advanced/update_loop.adoc[Update Loop]>
 * xref:core:scene/control/custom_controls.adoc[Custom Controls]
-* xref:ROOT:jme3/advanced/cinematics.adoc[Cinematics]
+* xref:core:cinematic/cinematics.adoc[Cinematics]
 
 *Code sample:*
 
@@ -473,7 +473,7 @@ Use Controls to define the behaviour of types of Spatials. Use Application State
 * xref:ROOT:jme3/advanced/update_loop.adoc[Update Loop]
 * xref:core:scene/control/custom_controls.adoc[Custom Controls]
 * xref:core:app/state/application_states.adoc[Application States]
-* xref:ROOT:jme3/advanced/cinematics.adoc[Cinematics]
+* xref:core:cinematic/cinematics.adoc[Cinematics]
 
 
 === How do I let players interact via keyboard?