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@@ -224,14 +224,14 @@ spatial.setLocalTranslation(1,-3,2.5f); spatial.rotate(0,3.14f,0); spatial.scale
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=== How do I make a spatial move by itself?
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=== How do I make a spatial move by itself?
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-Change the geometry's translation (position) live in the update loop using setLocalTranslation() for non-physical and applyForce() or setWalkDirection() for physical objects. You can also define and remote-control a spatial's motion using xref:ROOT:jme3/advanced/cinematics.adoc[Cinematics], e.g. to record cutscenes, or to implement mobile platforms, elevators, airships, etc.
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+Change the geometry's translation (position) live in the update loop using setLocalTranslation() for non-physical and applyForce() or setWalkDirection() for physical objects. You can also define and remote-control a spatial's motion using xref:core:cinematic/cinematics.adoc[Cinematics], e.g. to record cutscenes, or to implement mobile platforms, elevators, airships, etc.
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*Learn more:*
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*Learn more:*
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* xref:beginner/hello_main_event_loop.adoc[Hello Loop]
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* xref:beginner/hello_main_event_loop.adoc[Hello Loop]
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* xref:ROOT:jme3/advanced/update_loop.adoc[Update Loop]>
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* xref:ROOT:jme3/advanced/update_loop.adoc[Update Loop]>
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* xref:core:scene/control/custom_controls.adoc[Custom Controls]
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* xref:core:scene/control/custom_controls.adoc[Custom Controls]
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-* xref:ROOT:jme3/advanced/cinematics.adoc[Cinematics]
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+* xref:core:cinematic/cinematics.adoc[Cinematics]
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*Code sample:*
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*Code sample:*
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@@ -473,7 +473,7 @@ Use Controls to define the behaviour of types of Spatials. Use Application State
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* xref:ROOT:jme3/advanced/update_loop.adoc[Update Loop]
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* xref:ROOT:jme3/advanced/update_loop.adoc[Update Loop]
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* xref:core:scene/control/custom_controls.adoc[Custom Controls]
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* xref:core:scene/control/custom_controls.adoc[Custom Controls]
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* xref:core:app/state/application_states.adoc[Application States]
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* xref:core:app/state/application_states.adoc[Application States]
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-* xref:ROOT:jme3/advanced/cinematics.adoc[Cinematics]
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+* xref:core:cinematic/cinematics.adoc[Cinematics]
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=== How do I let players interact via keyboard?
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=== How do I let players interact via keyboard?
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