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@@ -10,7 +10,7 @@ Like xref:jme3/advanced/shape.adoc[Shape]s, 3D models are also made up of xref:s
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To use 3D models in a jME3 application:
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-. Export the 3D model using a xref:jme3/features.adoc#supported-external-file-types.adoc[Supported External File Type].
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+. Export the 3D model using a xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Type].
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. Save the files into a sub-directory of your jME3 `Assets` directory.
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. In your code, you use the xref:asset/asset_manager.adoc[Asset Manager] to load models as xref:scene/spatial.adoc[Spatial]s into a jME application.
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+
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@@ -22,7 +22,7 @@ Spatial model = assetManager.loadModel(
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[NOTE]
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====
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-(For the release build:) Use one of methods recommended for your 3D model xref:jme3/features.adoc#supported-external-file-types.adoc[Supported External File Type] to convert the model to .j3o format. You don't need this step until you deploy your application if you are making frequent changes to your models, however, you should get into the habit of always converting your models.
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+(For the release build:) Use one of methods recommended for your 3D model xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Type] to convert the model to .j3o format. You don't need this step until you deploy your application if you are making frequent changes to your models, however, you should get into the habit of always converting your models.
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====
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