mitm001 5 سال پیش
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d14dac9b24

+ 2 - 3
docs/modules/ROOT/pages/jme3/external/makehuman.adoc

@@ -40,10 +40,9 @@ Here's the procedure:
 **  From the `Info` editor's toolbar, select `menu:File[Save As]`.
 **  Select a pathname in the assets/Models folder of your JME3 project.
 **  Clicking the `Save As Blender File` button in the `File Browser` writes the file.
-**  You may now close the Blender application.
 
-.  Convert the .blend file to a .j3o file no longer works, instead, export the file using a <<jme3/features#supported-external-file-types,Supported External File Type>>:
-**  Launch the jMonkeyEngine3 IDE.
+.  Export the file using a <<jme3/features#supported-external-file-types,Supported External File Type>>:
+**  Launch the jMonkeyEngine3 SDK.
 **  Open your JME3 project.
 **  Under the `Project Assets` node of your project, open the `Models` folder.
 **  Right-click on your exported file type and select `Convert to j3o binary`.

+ 1 - 1
docs/modules/core/pages/animation/animation.adoc

@@ -19,7 +19,7 @@ What is required for an animated model? (xref:tutorials:concepts/terminology.ado
 
 Unless you download free models, or buy them from a 3D artist, you must create your animated models in an *external mesh editor* (for example, Blender) yourself.
 
-*  xref:jme3/features.adoc#supported-external-file-types[Supported External File Types]
+*  xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Types]
 *  xref:tutorials:how-to/modeling/blender/blender.adoc[Creating assets in Blender3D]
 *  link:http://www.youtube.com/watch?v=IDHMWsu_PqA[Video: Creating Worlds with Instances in Blender]
 

+ 2 - 2
docs/modules/core/pages/scene/3d_models.adoc

@@ -10,7 +10,7 @@ Like xref:jme3/advanced/shape.adoc[Shape]s, 3D models are also made up of xref:s
 
 To use 3D models in a jME3 application:
 
-.  Export the 3D model using a xref:jme3/features.adoc#supported-external-file-types.adoc[Supported External File Type].
+.  Export the 3D model using a xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Type].
 .  Save the files into a sub-directory of your jME3 `Assets` directory.
 .  In your code, you use the xref:asset/asset_manager.adoc[Asset Manager] to load models as xref:scene/spatial.adoc[Spatial]s into a jME application.
 +
@@ -22,7 +22,7 @@ Spatial model = assetManager.loadModel(
 
 [NOTE]
 ====
-(For the release build:) Use one of methods recommended for your 3D model xref:jme3/features.adoc#supported-external-file-types.adoc[Supported External File Type] to convert the model to .j3o format. You don't need this step until you deploy your application if you are making frequent changes to your models, however, you should get into the habit of always converting your models.
+(For the release build:) Use one of methods recommended for your 3D model xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Type] to convert the model to .j3o format. You don't need this step until you deploy your application if you are making frequent changes to your models, however, you should get into the habit of always converting your models.
 ====
 
 

+ 1 - 1
docs/modules/tutorials/pages/how-to/modeling/blender/blender.adoc

@@ -157,7 +157,7 @@ Also check out these videos and resources:
 
 == Action Baking
 
-There are many 3D model xref:jme3/features.adoc#supported-external-file-types.adoc[Supported External File Types] for jMonkeyEngine. Some of them bake your actions automatically on export, others don't. Baking is a destructive process so it is recommended that you test the animation in-game first. If your animations are all messed up, try baking them or use a different exporter.
+There are many 3D model xref:ROOT:jme3/features.adoc#supported-external-file-types.adoc[Supported External File Types] for jMonkeyEngine. Some of them bake your actions automatically on export, others don't. Baking is a destructive process so it is recommended that you test the animation in-game first. If your animations are all messed up, try baking them or use a different exporter.
 
 If you find yourself in need of baking, the process is as follows.