ソースを参照

moved 2 seemingly misplaced links to other section

R.K 9 年 前
コミット
d5e0c08dde
1 ファイル変更2 行追加2 行削除
  1. 2 2
      src/docs/asciidoc/jme3.adoc

+ 2 - 2
src/docs/asciidoc/jme3.adoc

@@ -37,8 +37,6 @@ image::jme3/beginner/beginner-physics.png[beginner-physics.png,with="360",height
 ..  <<jme3/beginner/hello_audio#,Hello Audio>> – Accompanying places and actions with 3D sound
 ..  <<jme3/beginner/hello_effects#,Hello Effects>> – Creating particle effects such as fire, explosions, spells.
 ..  <<jme3/beginner/hello_physics#,Hello Physics>> – Bouncing ball and falling bricks
-..  <<jme3/beginner/hellovector#,Hello Vector3f>> – Vector visualization &amp; vector operations
-..  <<jme3/beginner/hellochasecam#,Hello Chase camera>> – Chase camera (aka 3rd person camera) example
 
 See also: <<sdk/sample_code#,Trouble running the samples>>?
 
@@ -69,6 +67,7 @@ Now that you understood the basics, let's put it all together. The following int
 
 *  <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
 *  <<jme3/scenegraph_for_dummies#,3D Scene Graph for Dummies>>
+**  <<jme3/beginner/hellovector#,Vector visualization &amp; vector operations>> – 
 *  <<jme3/terminology#,3D Graphics Terminology>>
 *  <<jme3/intermediate/how_to_use_materials#,How to Use Materials>>
 *  <<jme3/intermediate/transparency_sorting#,Transparency Sorting>>
@@ -214,6 +213,7 @@ Exporting OgreXML scenes from Blender to JME3
 *  <<jme3/advanced/making_the_camera_follow_a_character#,Making the Camera Follow a Character>>
 *  <<jme3/advanced/remote-controlling_the_camera#,Remote-Controlling the Camera>>
 *  <<jme3/advanced/multiple_camera_views#,Multiple Camera Views>> 
+*  <<jme3/beginner/hellochasecam#,Chase camera (aka 3rd person camera) example>>
 
 *User Interaction*