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@@ -37,8 +37,6 @@ image::jme3/beginner/beginner-physics.png[beginner-physics.png,with="360",height
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.. <<jme3/beginner/hello_audio#,Hello Audio>> – Accompanying places and actions with 3D sound
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.. <<jme3/beginner/hello_audio#,Hello Audio>> – Accompanying places and actions with 3D sound
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.. <<jme3/beginner/hello_effects#,Hello Effects>> – Creating particle effects such as fire, explosions, spells.
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.. <<jme3/beginner/hello_effects#,Hello Effects>> – Creating particle effects such as fire, explosions, spells.
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.. <<jme3/beginner/hello_physics#,Hello Physics>> – Bouncing ball and falling bricks
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.. <<jme3/beginner/hello_physics#,Hello Physics>> – Bouncing ball and falling bricks
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-.. <<jme3/beginner/hellovector#,Hello Vector3f>> – Vector visualization & vector operations
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-.. <<jme3/beginner/hellochasecam#,Hello Chase camera>> – Chase camera (aka 3rd person camera) example
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See also: <<sdk/sample_code#,Trouble running the samples>>?
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See also: <<sdk/sample_code#,Trouble running the samples>>?
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@@ -69,6 +67,7 @@ Now that you understood the basics, let's put it all together. The following int
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* <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
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* <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
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* <<jme3/scenegraph_for_dummies#,3D Scene Graph for Dummies>>
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* <<jme3/scenegraph_for_dummies#,3D Scene Graph for Dummies>>
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+** <<jme3/beginner/hellovector#,Vector visualization & vector operations>> –
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* <<jme3/terminology#,3D Graphics Terminology>>
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* <<jme3/terminology#,3D Graphics Terminology>>
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* <<jme3/intermediate/how_to_use_materials#,How to Use Materials>>
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* <<jme3/intermediate/how_to_use_materials#,How to Use Materials>>
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* <<jme3/intermediate/transparency_sorting#,Transparency Sorting>>
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* <<jme3/intermediate/transparency_sorting#,Transparency Sorting>>
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@@ -214,6 +213,7 @@ Exporting OgreXML scenes from Blender to JME3
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* <<jme3/advanced/making_the_camera_follow_a_character#,Making the Camera Follow a Character>>
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* <<jme3/advanced/making_the_camera_follow_a_character#,Making the Camera Follow a Character>>
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* <<jme3/advanced/remote-controlling_the_camera#,Remote-Controlling the Camera>>
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* <<jme3/advanced/remote-controlling_the_camera#,Remote-Controlling the Camera>>
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* <<jme3/advanced/multiple_camera_views#,Multiple Camera Views>>
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* <<jme3/advanced/multiple_camera_views#,Multiple Camera Views>>
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+* <<jme3/beginner/hellochasecam#,Chase camera (aka 3rd person camera) example>>
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*User Interaction*
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*User Interaction*
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