|
@@ -289,7 +289,7 @@ a|Impacting projectiles, moving obstacles like crates, rolling and bouncing ball
|
|
|
Solid immobile floors, walls, static obstacles.
|
|
|
|
|
|
a|GhostControl
|
|
|
-a|Use for collision and intersection detection between physical objects. A GhostControl itself is _non-solid_ and invisible. GhostControl moves with the Spatial it is attached to. Use GhostControls to <<jme3/advanced/physics_listeners#,implement custom game interactions>> by adding it to a visible Geometry.
|
|
|
+a|Use for collision and intersection detection between physical objects. A GhostControl itself is _non-solid_ and invisible. GhostControl moves with the Spatial it is attached to. Use GhostControls to xref:collision/physics_listeners.adoc[implement custom game interactions] by adding it to a visible Geometry.
|
|
|
a|A monster's “aggro radius, CharacterControl collisions, motion detectors, photo-electric alarm sensors, poisonous or radioactive perimeters, life-draining ghosts, etc.
|
|
|
|
|
|
|===
|