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@@ -289,7 +289,7 @@ a|Impacting projectiles, moving obstacles like crates, rolling and bouncing ball
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Solid immobile floors, walls, static obstacles.
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Solid immobile floors, walls, static obstacles.
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a|A monster's “aggro radius, CharacterControl collisions, motion detectors, photo-electric alarm sensors, poisonous or radioactive perimeters, life-draining ghosts, etc.
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a|A monster's “aggro radius, CharacterControl collisions, motion detectors, photo-electric alarm sensors, poisonous or radioactive perimeters, life-draining ghosts, etc.
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