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Fixed broken smart quotes.

mitm 7 年之前
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d6e8bc16b5
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      src/docs/asciidoc/jme3/advanced/nifty_gui_xml_layout.adoc

+ 3 - 3
src/docs/asciidoc/jme3/advanced/nifty_gui_xml_layout.adoc

@@ -14,7 +14,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 .  <<jme3/advanced/nifty_gui_overlay#,Nifty GUI Overlay>> or <<jme3/advanced/nifty_gui_projection#,Nifty GUI Projection>>
 .  <<jme3/advanced/nifty_gui_java_interaction#,Interact with the GUI from Java>>
 
-You can “draw the +++<abbr title="Graphical User Interface">GUI</abbr>+++ to the screen by writing XML code (alternatively you can also use Java).
+You can "`draw`" the +++<abbr title="Graphical User Interface">GUI</abbr>+++ to the screen by writing XML code (alternatively you can also use Java).
 
 
 == Plan Your GUI Layout
@@ -240,7 +240,7 @@ The game title is a typical example of static text. In the `start` screen, add t
 
 ----
 
-For longer pieces of static text, such as an introduction, you can use wrap=“true. Add the following text element to the `Start screen`:
+For longer pieces of static text, such as an introduction, you can use wrap="`true`". Add the following text element to the `Start screen`:
 
 [source,xml]
 ----
@@ -253,7 +253,7 @@ For longer pieces of static text, such as an introduction, you can use wrap=“t
 
 ----
 
-The font used is jME3's default font “Interface/Fonts/Default.fnt which is included in the jMonkeyEngine.JAR. You can add your own fonts to your own `assets/Interface/Fonts` directory.
+The font used is jME3's default font "`Interface/Fonts/Default.fnt`" which is included in the jMonkeyEngine.JAR. You can add your own fonts to your own `assets/Interface/Fonts` directory.
 Adjust the path to your font-name.