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@@ -83,10 +83,10 @@ public class MyGame extends SimpleApplication {
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== Water
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-image:effect/water-post.png[water-post.png,width="150",height="150"]
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-image:effect/water.png[water.png,width="150",height="150"]
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-image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="150"]
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-image:effect/underwater2.jpg[underwater2.jpg,width="150",height="150"]
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+image:effect/water-post.png[water-post.png,width="150",height="100"]
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+image:effect/water.png[water.png,width="150",height="100"]
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+image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"]
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+image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100"]
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The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
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Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
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