Explorar o código

center images

mitm001 %!s(int64=5) %!d(string=hai) anos
pai
achega
da801fc95b
Modificáronse 1 ficheiros con 4 adicións e 6 borrados
  1. 4 6
      docs/modules/core/pages/effect/effects_overview.adoc

+ 4 - 6
docs/modules/core/pages/effect/effects_overview.adoc

@@ -83,12 +83,10 @@ public class MyGame extends SimpleApplication {
 == Water
 
 [.center]
---
-image:effect/water-post.png[water-post.png,width="150",height="100"]
-image:effect/water.png[water.png,width="150",height="100"]
-image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"]
-image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100"]
---
+image:effect/water-post.png[water-post.png,width="150",height="100",align="center"]
+image:effect/water.png[water.png,width="150",height="100",align="center"]
+image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100",align="center"]
+image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100",align="center"]
 
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.