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@@ -230,11 +230,12 @@ Object Tab::
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. kbd:[Tab] into `Edit Mode`.
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. Select `menu:Object[Snap > Cursor to Center]`.
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. Select `menu:Add[Single Bone]`.
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-. Rename the bone to `Root`.
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-. Scale the `Root` bone down or up as needed by selecting the `Tip` (ball at the narrowest part of the bone) and dragging the `Z` arrow (blue arrow) of the manipulator up or down until you are satisfied with its scale. *DO NOT CHANGE THE ANGLE OR MOVE THE BASE OF THE BONE FROM CENTER*.
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-. When satisfied with the scale, select the body of the `Root` bone to select the entire bone.
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+. Scale the bone down or up as needed by selecting the `Tip` (ball at the narrowest part of the bone) and dragging the `Z` arrow (blue arrow) of the manipulator up or down until you are satisfied with its scale. *DO NOT CHANGE THE ANGLE OR MOVE THE BASE OF THE BONE FROM CENTER*.
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+. When satisfied with the scale, select the body of the bone to select the entire bone.
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Bone Tab::
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-* In the `Properties` panel, navigate to the `Bone` tab. Deselect the `Deform` panel checkbox.
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+* In the `Properties` panel, navigate to the `Bone` tab.
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+* Rename the bone to `Root`.
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+* Deselect the `Deform` panel checkbox.
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. In the `3d Viewport`, select the body of the armatures `Hip` bone, the lowest bone in the center of the armature, to select the entire bone.
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. While holding kbd:[Shift] down, btn:[LMB] select the `Root` bone.
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. Press kbd:[Ctrl] + kbd:[P].
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