mitm001 5 سال پیش
والد
کامیت
dfacc9fcf9
1فایلهای تغییر یافته به همراه8 افزوده شده و 9 حذف شده
  1. 8 9
      docs/modules/ROOT/pages/jme3/advanced/terrain.adoc

+ 8 - 9
docs/modules/ROOT/pages/jme3/advanced/terrain.adoc

@@ -80,25 +80,24 @@ We recommend to <<sdk/terrain_editor#,create and edit Splat Textures for terrain
 ====
 
 The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
-[.right]
+[.right.text-left]
 .road.jpg
-image:tutorials:beginner/road.jpg[road.jpg,width="",height=""]
-
+image::tutorials:beginner/road.jpg[road.jpg,width="",height=""]
 
 The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
-[.right]
+[.right.text-left]
 .road_normal.png
-image:tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
+image::tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
 
 A heightmap encodes the topological highs and lows of the terrain.
-[.right]
+[.right.text-left]
 .mountains512.png
-image:tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
+image::tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
 
 An alpha map can describe where 4 textures are painted onto the terrain.
-[.right]
+[.right.text-left]
 .alphamap.png
-image:tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
+image::tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
 
 
 Here are the names of TerrainLighting.j3md's material properties: