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@@ -80,25 +80,24 @@ We recommend to <<sdk/terrain_editor#,create and edit Splat Textures for terrain
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====
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The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
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-[.right]
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+[.right.text-left]
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.road.jpg
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-image:tutorials:beginner/road.jpg[road.jpg,width="",height=""]
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-
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+image::tutorials:beginner/road.jpg[road.jpg,width="",height=""]
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The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
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-[.right]
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+[.right.text-left]
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.road_normal.png
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-image:tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
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+image::tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
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A heightmap encodes the topological highs and lows of the terrain.
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-[.right]
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+[.right.text-left]
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.mountains512.png
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-image:tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
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+image::tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
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An alpha map can describe where 4 textures are painted onto the terrain.
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-[.right]
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+[.right.text-left]
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.alphamap.png
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-image:tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
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+image::tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
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Here are the names of TerrainLighting.j3md's material properties:
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