mitm001 před 5 roky
rodič
revize
e5bf616b42
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      docs/modules/physics/pages/physics.adoc

+ 1 - 1
docs/modules/physics/pages/physics.adoc

@@ -710,4 +710,4 @@ bulletAppState.getPhysicsSpace().enableDebug(assetManager);
 *Solution:* Look at the physics space accessors and change the acuracy and other parameters.
 
 *  *Need more interactivity?* You can actively _control_ a physical game by triggering forces. You may also want to be able _respond_ to collisions, e.g. by substracting health, awarding points, or by playing a sound. +
-*Solution:* To specify how the game responds to collisions, you use <<jme3/advanced/physics_listeners#,Physics Listeners>>.
+*Solution:* To specify how the game responds to collisions, you use xref:collision/physics_listeners.adoc[Physics Listeners].