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@@ -710,4 +710,4 @@ bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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*Solution:* Look at the physics space accessors and change the acuracy and other parameters.
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* *Need more interactivity?* You can actively _control_ a physical game by triggering forces. You may also want to be able _respond_ to collisions, e.g. by substracting health, awarding points, or by playing a sound. +
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-*Solution:* To specify how the game responds to collisions, you use <<jme3/advanced/physics_listeners#,Physics Listeners>>.
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+*Solution:* To specify how the game responds to collisions, you use xref:collision/physics_listeners.adoc[Physics Listeners].
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