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@@ -1,6 +1,6 @@
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= Monkey Zone: Multi-player Sample Project
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-:author:
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-:revnumber:
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+:author:
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+:revnumber:
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:revdate: 2016/03/17 20:48
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:keywords: network, basegame, physics, inputs, spidermonkey
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:relfileprefix: ../../
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@@ -166,14 +166,13 @@ Programmatic PlayerData:
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== The Future
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Have a look at the code and feel free to ask about it, if you want any new features, you are free to implement them. ;)
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-MonkeyZone is hosted at GoogleCode, where you can check out the jMonkeyEngine SDK-ready project via svn:
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+MonkeyZone is hosted at GitHub, where you can clone the project via git:
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-. jMonkeyEngine SDK→Team→Subversion→Checkout,
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-. Enter the SVN +++<abbr title="Uniform Resource Locator">URL</abbr>+++ `link:http://monkeyzone.googlecode.com/svn/trunk/[http://monkeyzone.googlecode.com/svn/trunk/]`
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-. Download, open, and build the project
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+. Fork the project via the link:https://github.com/jMonkeyEngine/monkeyzone[GitHub interface].
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+. Clone the project from the SDK or any editor.
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. Run the server first (com.jme3.monkeyzone.ServerMain), and then a client (com.jme3.monkeyzone.ClientMain).
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== Troubleshooting
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-. After download, errors could appear because jme3tools.navmesh.util\NavMeshGenerator.java import com.jme3.terrain.Terrain is not known, you should correct this by setting Project Properties > Libraries > Add Library > jme3-libraries-terrain
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+. After download, errors could appear because jme3tools.navmesh.util\NavMeshGenerator.java import com.jme3.terrain.Terrain is not known, you should correct this by setting Project Properties > Libraries > Add Library > jme3-libraries-terrain
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