mitm001 před 5 roky
rodič
revize
e741010dd2

+ 6 - 7
docs/modules/ROOT/pages/jme3/advanced/monkey_zone.adoc

@@ -1,6 +1,6 @@
 = Monkey Zone: Multi-player Sample Project
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :keywords: network, basegame, physics, inputs, spidermonkey
 :relfileprefix: ../../
@@ -166,14 +166,13 @@ Programmatic PlayerData:
 == The Future
 
 Have a look at the code and feel free to ask about it, if you want any new features, you are free to implement them. ;)
-MonkeyZone is hosted at GoogleCode, where you can check out the jMonkeyEngine SDK-ready project via svn:
+MonkeyZone is hosted at GitHub, where you can clone the project via git:
 
-.  jMonkeyEngine SDK→Team→Subversion→Checkout,
-.  Enter the SVN +++<abbr title="Uniform Resource Locator">URL</abbr>+++ `link:http://monkeyzone.googlecode.com/svn/trunk/[http://monkeyzone.googlecode.com/svn/trunk/]`
-.  Download, open, and build the project
+.  Fork the project via the link:https://github.com/jMonkeyEngine/monkeyzone[GitHub interface].
+.  Clone the project from the SDK or any editor.
 .  Run the server first (com.jme3.monkeyzone.ServerMain), and then a client (com.jme3.monkeyzone.ClientMain).
 
 
 == Troubleshooting
 
-.  After download, errors could appear because jme3tools.navmesh.util\NavMeshGenerator.java import com.jme3.terrain.Terrain is not known, you should correct this by setting Project Properties &gt; Libraries &gt; Add Library &gt; jme3-libraries-terrain 
+.  After download, errors could appear because jme3tools.navmesh.util\NavMeshGenerator.java import com.jme3.terrain.Terrain is not known, you should correct this by setting Project Properties &gt; Libraries &gt; Add Library &gt; jme3-libraries-terrain