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fix header attributes

mitm001 5 年之前
父節點
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f1c0b9756c
共有 1 個文件被更改,包括 3 次插入8 次删除
  1. 3 8
      docs/modules/sdk/pages/font_creation.adoc

+ 3 - 8
docs/modules/sdk/pages/font_creation.adoc

@@ -1,11 +1,6 @@
 = Font Creation
 = Font Creation
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../
-:imagesdir: ..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
-
+:revnumber: 2.0
+:revdate: 2020/07/10
 
 
 Most jME3 projects use Bitmap Fonts in order to display text to the user. This is because they render much faster than alternatives, although they do have a number of limitations. The main limitation being that the text will not scale in or out very well, it is designed to be displayed at a certain pixel size on the screen and will lose quality if it zooms too far in or out from that size.
 Most jME3 projects use Bitmap Fonts in order to display text to the user. This is because they render much faster than alternatives, although they do have a number of limitations. The main limitation being that the text will not scale in or out very well, it is designed to be displayed at a certain pixel size on the screen and will lose quality if it zooms too far in or out from that size.
 
 
@@ -17,7 +12,7 @@ The SDK provides a tool for automatically creating a Bitmap Font from any font i
 
 
 To create a font right click on the asset folder where you want to create the font, for example Interface/Fonts.
 To create a font right click on the asset folder where you want to create the font, for example Interface/Fonts.
 
 
-Open the “new sub menu and then select “other.
+Open the "`new`" sub menu and then select "`other`".
 
 
 image:sdk/newother.png[newother.png,width="",height=""]
 image:sdk/newother.png[newother.png,width="",height=""]