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@@ -19,7 +19,7 @@ Use the xref:sdk:scene_explorer.adoc[Scene Explorer] in the xref:sdk:sdk.adoc[SD
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image:effect/explosion-5.png[explosion-5.png,width="150",height="100"]
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image:effect/particle.png[particle.png,width="150",height="100"]
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image:tutorials:beginner/beginner-effect-fire.png[beginner-effect-fire.png,width="150",height="100"]
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-image:jme3/advanced/butterfly-particle-emitter.png[butterfly-particle-emitter.png,width="150",height="100"]
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+image:effect/butterfly-particle-emitter.png[butterfly-particle-emitter.png,width="150",height="100"]
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== Create an Emitter
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@@ -160,7 +160,7 @@ Build up your effect by specifying one parameter after the other. If you change
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== Create an Effect Material
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-image::tutorials:beginner/flash.png[flash.png,width="128",height="128",align="right"]
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+image:tutorials:beginner/flash.png[flash.png,width="128",height="128"]
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Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.
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