mitm001 5 роки тому
батько
коміт
fef71c2698

+ 2 - 2
docs/modules/core/pages/effect/particle_emitters.adoc

@@ -19,7 +19,7 @@ Use the xref:sdk:scene_explorer.adoc[Scene Explorer] in the xref:sdk:sdk.adoc[SD
 image:effect/explosion-5.png[explosion-5.png,width="150",height="100"]
 image:effect/particle.png[particle.png,width="150",height="100"]
 image:tutorials:beginner/beginner-effect-fire.png[beginner-effect-fire.png,width="150",height="100"]
-image:jme3/advanced/butterfly-particle-emitter.png[butterfly-particle-emitter.png,width="150",height="100"]
+image:effect/butterfly-particle-emitter.png[butterfly-particle-emitter.png,width="150",height="100"]
 
 
 == Create an Emitter
@@ -160,7 +160,7 @@ Build up your effect by specifying one parameter after the other. If you change
 == Create an Effect Material
 
 
-image::tutorials:beginner/flash.png[flash.png,width="128",height="128",align="right"]
+image:tutorials:beginner/flash.png[flash.png,width="128",height="128"]
 
 
 Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.