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@@ -1,4 +1,4 @@
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-*Physically Based Rendering – Part one*
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+= Physically Based Rendering – Part one
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I’ve been looking at Physically Based Rendering (PBR from now on) since a few weeks, because that’s what all the cool kids are talking about these days. I read almost all the interweb about it and finally somehow wrapped my head around the mechanics behind the concept.
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@@ -96,7 +96,7 @@ The other common workflow is called the *Specular workflow* as it uses a specula
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Now there are pro and cons on using one or the other. Here are the main points :
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-**Metalness workflow :**
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+== Metalness workflow :
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*Pros*
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@@ -110,7 +110,7 @@ Now there are pro and cons on using one or the other. Here are the main points :
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* May produce some white artifacts at the junction between metal and non metal
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* Harder to make implausible materials, not impossible though.
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-**Specular workflow**
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+== Specular workflow
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*Pros*
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