Ali-RS 9 лет назад
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1 измененных файлов с 3 добавлено и 3 удалено
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      src/docs/asciidoc/jme3/advanced/pbr_part1.adoc

+ 3 - 3
src/docs/asciidoc/jme3/advanced/pbr_part1.adoc

@@ -1,4 +1,4 @@
-*Physically Based Rendering – Part one*
+= Physically Based Rendering – Part one
 
 I’ve been looking at Physically Based Rendering (PBR from now on) since a few weeks, because that’s what all the cool kids are talking about these days. I read almost all the interweb about it and finally somehow wrapped my head around the mechanics behind the concept.
 
@@ -96,7 +96,7 @@ The other common workflow is called the *Specular workflow* as it uses a specula
 
 Now there are pro and cons on using one or the other. Here are the main points :
 
-**Metalness workflow :**
+== Metalness workflow :
 
 *Pros*
 
@@ -110,7 +110,7 @@ Now there are pro and cons on using one or the other. Here are the main points :
    * May produce some white artifacts at the junction between metal and non metal
    * Harder to make implausible materials, not impossible though.
 
-**Specular workflow**
+== Specular workflow
 
 *Pros*