blender_ogre_compatibility.adoc 1.7 KB

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  1. = Working Blender and OgreXML Versions
  2. :author:
  3. :revnumber:
  4. :revdate: 2016/03/17 20:48
  5. :relfileprefix: ../../../
  6. :imagesdir: ../../..
  7. ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  8. Here you can find working combinations of Blender and the OgreXML exporter, with any tips or bugs associated with each.
  9. [WARNING]
  10. ====
  11. As of Blender version 2.8+, OgreXML is no longer compatible for exporting. See <<jme3/features#supported-external-file-types,Supported External File Types>> for other options.
  12. ====
  13. [cols="3", options="header"]
  14. |===
  15. a| Blender Version
  16. a| OgreXML Exporter Version
  17. a| Notes
  18. a|2.78-2.79
  19. a| link:https://code.google.com/archive/p/blender2ogre/downloads[0.6.0]
  20. a|Root bone, no transforms on object, no envelopes
  21. a| 2.6.3
  22. a| link:https://code.google.com/archive/p/blender2ogre/downloads[0.5.8]
  23. a| Root bone, no transforms on object, no envelopes
  24. a| 2.6.2
  25. a| link:https://code.google.com/archive/p/blender2ogre/downloads[0.5.5]
  26. a| Root bone, no transforms on object, no envelopes
  27. a| 2.6.1
  28. a| ?
  29. <a|
  30. a| 2.6.0
  31. a| ?
  32. <a|
  33. |===
  34. == Tips
  35. Tips for exporting animations through OgreXML correctly:
  36. * apply all transformations
  37. * armature should have 0,0,0 transformation (loc,rot,scale)
  38. * model object should have 0,0,0 transformation (loc,rot,scale)
  39. * root bone should have 0,0,0 transformation (loc,rot,scale)
  40. * no envelopes
  41. //Test Character - link:http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip[http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip]
  42. image:jme3/advanced/ogre_solved.jpg[ogre_solved.jpg,width="",height=""]
  43. image:jme3/advanced/ogre_solved2.png[ogre_solved2.png,width="",height=""]
  44. == Troubleshooting
  45. *Q:* _My animation is stretched._
  46. *A:* Use the exporting tips provided above