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GLRenderer: fix NPE when using mesh without index buffer

Kirill Vainer 10 年之前
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0d3ebf75bd
共有 1 個文件被更改,包括 3 次插入1 次删除
  1. 3 1
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

+ 3 - 1
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@@ -2715,7 +2715,9 @@ public class GLRenderer implements Renderer {
         VertexBuffer indices = getIndexBuffer(mesh, lod);
         if (mesh.isUpdateNeeded()) {
             setupVertexBuffers(mesh, instanceData);
-            updateBufferData(indices);
+            if (indices != null) {
+                updateBufferData(indices);
+            }
         } else {
             updateVertexBuffers(mesh, instanceData);
             if (indices != null) {