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Migrate TestOgreComplexAnim to new anim system

Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply.
So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
Jérôme 5 년 전
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1개의 변경된 파일92개의 추가작업 그리고 95개의 파일을 삭제
  1. 92 95
      jme3-examples/src/main/java/jme3test/model/anim/TestOgreComplexAnim.java

+ 92 - 95
jme3-examples/src/main/java/jme3test/model/anim/TestOgreComplexAnim.java

@@ -32,107 +32,104 @@
 
 package jme3test.model.anim;
 
-import com.jme3.animation.*;
+import com.jme3.anim.AnimComposer;
+import com.jme3.anim.ArmatureMask;
+import com.jme3.anim.Joint;
+import com.jme3.anim.SkinningControl;
+import com.jme3.anim.tween.action.Action;
 import com.jme3.app.SimpleApplication;
 import com.jme3.light.DirectionalLight;
 import com.jme3.material.Material;
-import com.jme3.math.*;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
 import com.jme3.scene.Node;
-import com.jme3.scene.debug.SkeletonDebugger;
+import com.jme3.scene.debug.custom.ArmatureDebugger;
 
-//TODO rework this Test when the new animation system is done.
 public class TestOgreComplexAnim extends SimpleApplication {
 
-    private AnimControl control;
-    private float angle = 0;
-    private float scale = 1;
-    private float rate = 1;
-
-    public static void main(String[] args) {
-        TestOgreComplexAnim app = new TestOgreComplexAnim();
-        app.start();
-    }
-
-    @Override
-    public void simpleInitApp() {
-        flyCam.setMoveSpeed(10f);
-        cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
-        cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
-
-        DirectionalLight dl = new DirectionalLight();
-        dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
-        dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
-        rootNode.addLight(dl);
-
-        Node model = (Node) assetManager.loadModel("Models/Oto/OtoOldAnim.j3o");
-
-        control = model.getControl(AnimControl.class);
-
-        AnimChannel feet = control.createChannel();
-        AnimChannel leftHand = control.createChannel();
-        AnimChannel rightHand = control.createChannel();
-
-        // feet will dodge
-        feet.addFromRootBone("hip.right");
-        feet.addFromRootBone("hip.left");
-        feet.setAnim("Dodge");
-        feet.setSpeed(2);
-        feet.setLoopMode(LoopMode.Cycle);
-
-        // will blend over 15 seconds to stand
-        feet.setAnim("Walk", 15);
-        feet.setSpeed(0.25f);
-        feet.setLoopMode(LoopMode.Cycle);
-
-        // left hand will pull
-        leftHand.addFromRootBone("uparm.right");
-        leftHand.setAnim("pull");
-        leftHand.setSpeed(.5f);
-
-        // will blend over 15 seconds to stand
-        leftHand.setAnim("stand", 15);
-
-        // right hand will push
-        rightHand.addBone("spinehigh");
-        rightHand.addFromRootBone("uparm.left");
-        rightHand.setAnim("push");
-
-        SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
-        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-        mat.getAdditionalRenderState().setWireframe(true);
-        mat.setColor("Color", ColorRGBA.Green);
-        mat.setFloat("PointSize", 7f);
-        mat.getAdditionalRenderState().setDepthTest(false);
-        skeletonDebug.setMaterial(mat);
-
-        model.attachChild(skeletonDebug);
-        rootNode.attachChild(model);
-    }
-
-    @Override
-    public void simpleUpdate(float tpf){
-        Bone b = control.getSkeleton().getBone("spinehigh");
-        Bone b2 = control.getSkeleton().getBone("uparm.left");
-
-        angle += tpf * rate;
-        if (angle > FastMath.HALF_PI / 2f){
-            angle = FastMath.HALF_PI / 2f;
-            rate = -1;
-        }else if (angle < -FastMath.HALF_PI / 2f){
-            angle = -FastMath.HALF_PI / 2f;
-            rate = 1;
-        }
-
-        Quaternion q = new Quaternion();
-        q.fromAngles(0, angle, 0);
-
-        b.setUserControl(true);
-        b.setUserTransforms(Vector3f.ZERO, q, Vector3f.UNIT_XYZ);
-
-        b2.setUserControl(true);
-        b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle));
-
-
-    }
+	private SkinningControl skinningControl;
+
+	private float angle = 0;
+	private float rate = 1;
+
+	public static void main(String[] args) {
+		TestOgreComplexAnim app = new TestOgreComplexAnim();
+		app.start();
+	}
+
+	@Override
+	public void simpleInitApp() {
+		flyCam.setMoveSpeed(10f);
+		cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
+		cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
+
+		DirectionalLight dl = new DirectionalLight();
+		dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
+		dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
+		rootNode.addLight(dl);
+
+		Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
+
+		skinningControl = model.getControl(SkinningControl.class);
+		AnimComposer ac = model.getControl(AnimComposer.class);
+
+		ArmatureMask feet = ArmatureMask.createMask(skinningControl.getArmature(), "hip.right", "hip.left");
+		Action dodgeAction = ac.action("Dodge");
+		dodgeAction.setMask(feet);
+		dodgeAction.setSpeed(2f);
+		Action walkAction = ac.action("Walk");
+		walkAction.setMask(feet);
+		walkAction.setSpeed(0.25f);
+
+		ArmatureMask rightHand = ArmatureMask.createMask(skinningControl.getArmature(), "uparm.right");
+		Action pullAction = ac.action("pull");
+		pullAction.setMask(rightHand);
+		pullAction.setSpeed(0.5f);
+		Action standAction = ac.action("stand");
+		standAction.setMask(rightHand);
+		standAction.setSpeed(0.5f);
+
+		ac.actionSequence("complexAction",
+		        ac.actionSequence("feetAction", dodgeAction, walkAction),
+		        ac.actionSequence("rightHandAction", pullAction, standAction));
+
+		ac.setCurrentAction("complexAction");
+
+		Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+		mat.getAdditionalRenderState().setWireframe(true);
+		mat.setColor("Color", ColorRGBA.Green);
+		mat.setFloat("PointSize", 7f); // Bug ? do not change size of debug points ?
+		mat.getAdditionalRenderState().setDepthTest(false);
+
+		ArmatureDebugger armatureDebug = new ArmatureDebugger("armature", skinningControl.getArmature(),
+		        skinningControl.getArmature().getJointList());
+		armatureDebug.setMaterial(mat);
+		model.attachChild(armatureDebug);
+
+		rootNode.attachChild(model);
+	}
+
+	@Override
+	public void simpleUpdate(float tpf) {
+		Joint j = skinningControl.getArmature().getJoint("spinehigh");
+		Joint j2 = skinningControl.getArmature().getJoint("uparm.left");
+
+		angle += tpf * rate;
+		if (angle > FastMath.HALF_PI / 2f) {
+			angle = FastMath.HALF_PI / 2f;
+			rate = -1;
+		} else if (angle < -FastMath.HALF_PI / 2f) {
+			angle = -FastMath.HALF_PI / 2f;
+			rate = 1;
+		}
+
+		Quaternion q = new Quaternion();
+		q.fromAngles(0, angle, 0);
+
+		j.setLocalRotation(j.getInitialTransform().getRotation().mult(q));
+		j2.setLocalScale(j.getInitialTransform().getScale().mult(new Vector3f(1 + angle, 1 + angle, 1 + angle)));
+	}
 
 }