2
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Эх сурвалжийг харах

Added GL4 Interface,
Added GL_*_SHADER constants
Added Caps to the Renderer
Added required converters

michael 10 жил өмнө
parent
commit
1949a7d831

+ 1 - 1
jme3-core/src/main/java/com/jme3/renderer/opengl/GL3.java

@@ -41,7 +41,7 @@ import java.nio.IntBuffer;
 public interface GL3 extends GL2 {
     
     public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
-    
+    public static final int GL_GEOMETRY_SHADER=0x8DD9;
     public void glBindFragDataLocation(int param1, int param2, String param3); /// GL3+
     public void glBindVertexArray(int param1); /// GL3+
     public void glGenVertexArrays(IntBuffer param1); /// GL3+

+ 44 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GL4.java

@@ -0,0 +1,44 @@
+/*
+ * Copyright (c) 2009-2014 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.renderer.opengl;
+
+import java.nio.IntBuffer;
+
+/**
+ * GL functions only available on vanilla desktop OpenGL 3.0.
+ * 
+ * @author Kirill Vainer
+ */
+public interface GL4 extends GL3 {
+    public static final int GL_TESS_CONTROL_SHADER=0x8E87;
+    public static final int GL_TESS_EVALUATION_SHADER=0x8E88;
+}

+ 14 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@@ -183,6 +183,12 @@ public class GLRenderer implements Renderer {
                         caps.add(Caps.OpenGL31);
                         if (oglVer >= 320) {
                             caps.add(Caps.OpenGL32);
+                        }if(oglVer>=330){
+                            caps.add(Caps.OpenGL33);
+                            caps.add(Caps.GeometryShader);
+                        }if(oglVer>=400){
+                            caps.add(Caps.OpenGL40);
+                            caps.add(Caps.TesselationShader);
                         }
                     }
                 }
@@ -199,7 +205,9 @@ public class GLRenderer implements Renderer {
                 // so that future OpenGL revisions wont break jme3
                 // fall through intentional
             case 400:
+                caps.add(Caps.GLSL400);
             case 330:
+                caps.add(Caps.GLSL330);
             case 150:
                 caps.add(Caps.GLSL150);
             case 140:
@@ -1008,6 +1016,12 @@ public class GLRenderer implements Renderer {
                 return GL.GL_FRAGMENT_SHADER;
             case Vertex:
                 return GL.GL_VERTEX_SHADER;
+            case Geometry:
+                return GL3.GL_GEOMETRY_SHADER;
+            case TesselationControl:
+                return GL4.GL_TESS_CONTROL_SHADER;
+            case TesselationEvaluation:
+                return GL4.GL_TESS_EVALUATION_SHADER;
             default:
                 throw new UnsupportedOperationException("Unrecognized shader type.");
         }

+ 3 - 1
jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java

@@ -9,6 +9,8 @@ import java.nio.ByteBuffer;
 import java.nio.FloatBuffer;
 import java.nio.IntBuffer;
 import java.nio.ShortBuffer;
+
+import com.jme3.renderer.opengl.GL4;
 import org.lwjgl.opengl.GL11;
 import org.lwjgl.opengl.GL12;
 import org.lwjgl.opengl.GL13;
@@ -16,7 +18,7 @@ import org.lwjgl.opengl.GL15;
 import org.lwjgl.opengl.GL20;
 import org.lwjgl.opengl.GL30;
 
-public class LwjglGL implements GL, GL2, GL3 {
+public class LwjglGL implements GL, GL2, GL3,GL4 {
     
     private static void checkLimit(Buffer buffer) {
         if (buffer == null) {