A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

michael 1949a7d831 Added GL4 Interface, il y a 10 ans
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 il y a 10 ans
jme3-android 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) il y a 10 ans
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 10 ans
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which il y a 10 ans
jme3-bullet 87ba079dc3 - remove deprecation of CharacterControl il y a 10 ans
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue il y a 10 ans
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 10 ans
jme3-core 1949a7d831 Added GL4 Interface, il y a 10 ans
jme3-desktop dd66d21147 Changed jME's default splash screen il y a 10 ans
jme3-effects 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures il y a 10 ans
jme3-examples 2f86e0c17b Delete TestTriangleStrip il y a 10 ans
jme3-ios 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit il y a 10 ans
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll il y a 11 ans
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis il y a 10 ans
jme3-jogl 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit il y a 10 ans
jme3-lwjgl 1949a7d831 Added GL4 Interface, il y a 10 ans
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint il y a 11 ans
jme3-niftygui d4ade2473f feature: Update Nifty GUI to version 1.4.1 il y a 10 ans
jme3-plugins 9759e24961 OgreXML materials: inherit more parameters from TextureKey il y a 10 ans
jme3-terrain 621f6de083 Terrain GLSL shader: fix incorrect glsllib import il y a 10 ans
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures il y a 10 ans
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. il y a 10 ans
sdk 7037d8cc62 Changed j3o icon il y a 10 ans
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) il y a 10 ans
.nb-gradle-properties f33fb69803 Add default license for new files il y a 10 ans
.travis.yml c5775ec30d Use default JDK for travis build il y a 10 ans
CONTRIBUTING.md ce961b6f70 Added best practices for pull requests. il y a 10 ans
README.md b4a9ca4bee Update README.md il y a 10 ans
build.gradle abb2b784e0 Javadoc: Add engine overview il y a 10 ans
common.gradle 3d8a1d4bad - make javadoc output more readable il y a 10 ans
gradle.properties 65eba1389a - enable building of JavaDoc il y a 10 ans
gradlew fbea47e407 add gradle wrapper il y a 11 ans
gradlew.bat fbea47e407 add gradle wrapper il y a 11 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 10 ans
license.txt f33fb69803 Add default license for new files il y a 10 ans
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries il y a 10 ans

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!