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Fixed a crash in ssao.frag when enabling multisampling

Nehon 8 年之前
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1eb894111a
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      jme3-effects/src/main/resources/Common/MatDefs/SSAO/ssao.frag

+ 2 - 2
jme3-effects/src/main/resources/Common/MatDefs/SSAO/ssao.frag

@@ -33,8 +33,8 @@ vec3 getPosition(float depthv, in vec2 uv){
 vec3 approximateNormal(in vec3 pos,in vec2 texCoord){
     float step = g_ResolutionInverse.x ;
     float stepy = g_ResolutionInverse.y ;
-    float depth2 = texture2D(m_DepthTexture,texCoord + vec2(step,-stepy)).r;
-    float depth3 = texture2D(m_DepthTexture,texCoord + vec2(-step,-stepy)).r;
+    float depth2 = getDepth(m_DepthTexture,texCoord + vec2(step,-stepy)).r;
+    float depth3 = getDepth(m_DepthTexture,texCoord + vec2(-step,-stepy)).r;
     vec3 pos2 = vec3(getPosition(depth2,texCoord + vec2(step,-stepy)));
     vec3 pos3 = vec3(getPosition(depth3,texCoord + vec2(-step,-stepy)));