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@@ -177,7 +177,7 @@ MaterialDef AdvancedPBRTerrain {
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Float TileWidth : 0
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Vector3 TileLocation
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- // debug the final value of the selected layer as a color output
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+ // debug the final value of the selected layer as a color output
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Int DebugValuesMode
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// Layers:
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// 0 - albedo (unshaded)
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@@ -302,7 +302,7 @@ MaterialDef AdvancedPBRTerrain {
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STATIC_SUN_EXPOSURE : StaticSunExposure
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BRIGHTEN_INDOOR_SHADOWS : BrightenIndoorShadows
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- USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency;
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+ USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency
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SPECULAR_AA : UseSpecularAA
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SPECULAR_AA_SCREEN_SPACE_VARIANCE : SpecularAASigma
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@@ -386,7 +386,6 @@ MaterialDef AdvancedPBRTerrain {
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}
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}
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-
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Technique PreShadow {
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VertexShader GLSL300 GLSL150 GLSL100 : Common/MatDefs/Shadow/PreShadow.vert
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