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Эх сурвалжийг харах

Update AdvancedPBRTerrain.j3md

Ryan McDonough 7 сар өмнө
parent
commit
1f28da663b

+ 2 - 3
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md

@@ -177,7 +177,7 @@ MaterialDef AdvancedPBRTerrain {
         Float TileWidth : 0
         Vector3 TileLocation
 
- // debug the final value of the selected layer as a color output            
+         // debug the final value of the selected layer as a color output            
         Int DebugValuesMode
             // Layers:
             //   0 - albedo (unshaded)
@@ -302,7 +302,7 @@ MaterialDef AdvancedPBRTerrain {
             STATIC_SUN_EXPOSURE : StaticSunExposure
             BRIGHTEN_INDOOR_SHADOWS : BrightenIndoorShadows
 
-            USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency;
+            USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency
 
             SPECULAR_AA : UseSpecularAA
             SPECULAR_AA_SCREEN_SPACE_VARIANCE : SpecularAASigma
@@ -386,7 +386,6 @@ MaterialDef AdvancedPBRTerrain {
         }
     }
 
-
     Technique PreShadow {
 
         VertexShader GLSL300 GLSL150 GLSL100 :   Common/MatDefs/Shadow/PreShadow.vert