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Update AdvancedPBRTerrain.j3md

Ryan McDonough 7 月之前
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1f28da663b
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. 2 3
      jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md

+ 2 - 3
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md

@@ -177,7 +177,7 @@ MaterialDef AdvancedPBRTerrain {
         Float TileWidth : 0
         Float TileWidth : 0
         Vector3 TileLocation
         Vector3 TileLocation
 
 
- // debug the final value of the selected layer as a color output            
+         // debug the final value of the selected layer as a color output            
         Int DebugValuesMode
         Int DebugValuesMode
             // Layers:
             // Layers:
             //   0 - albedo (unshaded)
             //   0 - albedo (unshaded)
@@ -302,7 +302,7 @@ MaterialDef AdvancedPBRTerrain {
             STATIC_SUN_EXPOSURE : StaticSunExposure
             STATIC_SUN_EXPOSURE : StaticSunExposure
             BRIGHTEN_INDOOR_SHADOWS : BrightenIndoorShadows
             BRIGHTEN_INDOOR_SHADOWS : BrightenIndoorShadows
 
 
-            USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency;
+            USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency
 
 
             SPECULAR_AA : UseSpecularAA
             SPECULAR_AA : UseSpecularAA
             SPECULAR_AA_SCREEN_SPACE_VARIANCE : SpecularAASigma
             SPECULAR_AA_SCREEN_SPACE_VARIANCE : SpecularAASigma
@@ -386,7 +386,6 @@ MaterialDef AdvancedPBRTerrain {
         }
         }
     }
     }
 
 
-
     Technique PreShadow {
     Technique PreShadow {
 
 
         VertexShader GLSL300 GLSL150 GLSL100 :   Common/MatDefs/Shadow/PreShadow.vert
         VertexShader GLSL300 GLSL150 GLSL100 :   Common/MatDefs/Shadow/PreShadow.vert