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@@ -746,27 +746,43 @@ public class RenderManager {
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}
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/**
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- * Sets the light filter to use when rendering Lighted Geometries
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+ * Sets the light filter to use when rendering lighted Geometries
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*
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* @see LightFilter
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- * @param lightFilter The light filter tose. Set it to null if you want all lights to be rendered
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+ * @param lightFilter The light filter. Set it to null if you want all lights to be rendered
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*/
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public void setLightFilter(LightFilter lightFilter) {
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this.lightFilter = lightFilter;
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}
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+ /**
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+ * Defines what light mode will be selected when a technique offers several light modes
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+ * @param preferredLightMode
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+ */
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public void setPreferredLightMode(TechniqueDef.LightMode preferredLightMode) {
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this.preferredLightMode = preferredLightMode;
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}
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+ /**
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+ * returns the preferred light mode
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+ * @return the light mode
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+ */
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public TechniqueDef.LightMode getPreferredLightMode() {
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return preferredLightMode;
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}
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+ /**
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+ * returns the number of lights used for each pass when the light mode is single pass.
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+ * @return the number of lights.
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+ */
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public int getSinglePassLightBatchSize() {
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return singlePassLightBatchSize;
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}
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+ /**
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+ * Sets the number of lights to use for each pass when the light mode is single pass.
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+ * @param singlePassLightBatchSize the number of lights
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+ */
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public void setSinglePassLightBatchSize(int singlePassLightBatchSize) {
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this.singlePassLightBatchSize = singlePassLightBatchSize;
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}
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