A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon 2648f67b34 Javadoc in RenderManager : Fixed some typos and added some for light mode methods. преди 9 години
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 преди 10 години
jme3-android dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. преди 9 години
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency преди 10 години
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds преди 10 години
jme3-blender a80051c1ce Bugfix: very small wight values caused severe animation artifacts. преди 9 години
jme3-bullet 00c687b4d8 fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false преди 9 години
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody преди 10 години
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds преди 10 години
jme3-core 2648f67b34 Javadoc in RenderManager : Fixed some typos and added some for light mode methods. преди 9 години
jme3-desktop 00e2717c7c Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library. преди 9 години
jme3-effects 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. преди 10 години
jme3-examples 2c337123a9 Added a test/example of running a client and a server in the преди 9 години
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader преди 10 години
jme3-jbullet be692a2ceb Reverted changes to build script regarding bullet libs. преди 10 години
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis преди 10 години
jme3-jogl 0f140370ed jogl: flip y for mouse click преди 9 години
jme3-lwjgl cbe87cf41f checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay преди 9 години
jme3-lwjgl3 5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. преди 10 години
jme3-networking 197ed33c9e Added some missing @Overrides and finals. преди 9 години
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom преди 10 години
jme3-plugins b4baaadc79 JmeExporter: remove useless return преди 10 години
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". преди 10 години
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md преди 10 години
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. преди 10 години
private e5b3646fe4 build: upload maven snapshots to updates server преди 10 години
sdk 022899c199 Changed the way texture previews are done in the SDK. преди 9 години
.gitignore 40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. преди 9 години
.nb-gradle-properties f33fb69803 Add default license for new files преди 10 години
.travis.yml e552fb1101 travis-ci: don't try to decrypt updates key for PRs преди 10 години
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md преди 10 години
README.md a4e1aa450d README: Add build status image преди 10 години
build.gradle e5b3646fe4 build: upload maven snapshots to updates server преди 10 години
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples преди 10 години
common.gradle b84bd0d120 Merge remote-tracking branch 'upstream/master' into issue295 преди 10 години
gradle.properties a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases преди 10 години
gradlew fbea47e407 add gradle wrapper преди 11 години
gradlew.bat fbea47e407 add gradle wrapper преди 11 години
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview преди 10 години
license.txt f33fb69803 Add default license for new files преди 10 години
local.properties bea1601994 jme3-android-examples: add project for android examples преди 10 години
settings.gradle 9ba90251d6 Merge remote-tracking branch 'upstream/master' преди 10 години
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server преди 10 години
version.gradle afa9bcde7c build: reenable maven upload преди 10 години

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!