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reverted debugging

codex 8 달 전
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2be0bff997
2개의 변경된 파일9개의 추가작업 그리고 17개의 파일을 삭제
  1. 6 7
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java
  2. 3 10
      jme3-lwjgl3/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java

+ 6 - 7
jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java

@@ -60,13 +60,12 @@ public final class LwjglGL implements GL, GL2, GL3, GL4 {
         GL11.glBindTexture(param1, param2);
     }
     
-//    @Override
-//    public void glBindImageTexture(final int unit, final int texture, final int level,
-//                                   final boolean layered, final int layer,
-//                                   final int access, final int format) {
-//        throw new NullPointerException("lwjgl");
-//        //GL42.glBindImageTexture(unit, texture, level, layered, layer, access, format);
-//    }
+    @Override
+    public void glBindImageTexture(final int unit, final int texture, final int level,
+                                   final boolean layered, final int layer,
+                                   final int access, final int format) {
+        GL42.glBindImageTexture(unit, texture, level, layered, layer, access, format);
+    }
     
     @Override
     public void glBlendEquationSeparate(int colorMode, int alphaMode){

+ 3 - 10
jme3-lwjgl3/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java

@@ -81,17 +81,10 @@ public class LwjglGL extends LwjglRender implements GL, GL2, GL3, GL4 {
         GL11.glBindTexture(target, texture);
     }
     
-//    @Override
-//    public void glBindImageTexture(final int unit, final int texture, final int level,
-//                                   final boolean layered, final int layer,
-//                                   final int access, final int format) {
-//        throw new NullPointerException("lwjgl3");
-//        //GL42.glBindImageTexture(unit, texture, level, layered, layer, access, format);
-//    }
-    
-    
     @Override
-    public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) {
+    public void glBindImageTexture(final int unit, final int texture, final int level,
+                                   final boolean layered, final int layer,
+                                   final int access, final int format) {
         GL42.glBindImageTexture(unit, texture, level, layered, layer, access, format);
     }