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@@ -145,7 +145,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
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float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f);
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ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points);
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- //shadowCam.setDirection(direction);
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+ shadowCam.setFrustumFar(zFar);
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shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp());
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shadowCam.update();
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shadowCam.updateViewProjection();
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