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Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.

Nehon 8 năm trước cách đây
mục cha
commit
35de6d9fda

+ 1 - 1
jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java

@@ -145,7 +145,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
         float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f);
         ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points);
 
-        //shadowCam.setDirection(direction);
+        shadowCam.setFrustumFar(zFar);
         shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp());
         shadowCam.update();
         shadowCam.updateViewProjection();

+ 1 - 1
jme3-core/src/main/java/com/jme3/shadow/ShadowUtil.java

@@ -465,7 +465,7 @@ public class ShadowUtil {
         shadowCam.setProjectionMatrix(null);
 
         if (ortho) {
-            shadowCam.setFrustum(-1, 1, -1, 1, 1, -1);
+            shadowCam.setFrustum(-shadowCam.getFrustumFar(), shadowCam.getFrustumFar(), -1, 1, 1, -1);
         }
 
         // create transform to rotate points to viewspace