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Эх сурвалжийг харах

Added javadoc, fixed tiny typo, reformatted sample a bit.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7982 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
roo..li 14 жил өмнө
parent
commit
3a3a5de8c9

+ 122 - 125
engine/src/test/jme3test/input/TestCameraNode.java

@@ -1,39 +1,35 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
+ * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
+ * <p/>
  * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * <p/>
  * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * <p/>
  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ * <p/>
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
  */
 package jme3test.input;
 
-import com.jme3.app.SettingsDialog;
 import com.jme3.app.SimpleApplication;
-import com.jme3.input.ChaseCamera;
 import com.jme3.input.KeyInput;
 import com.jme3.input.MouseInput;
 import com.jme3.input.controls.ActionListener;
@@ -51,111 +47,112 @@ import com.jme3.scene.Node;
 import com.jme3.scene.control.CameraControl.ControlDirection;
 import com.jme3.scene.shape.Quad;
 import com.jme3.system.AppSettings;
-import java.awt.event.KeyEvent;
 
+/**
+ * A 3rd-person camera node follows a target (teapot).  Follow the teapot with
+ * WASD keys, rotate by dragging the mouse.
+ */
 public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener {
 
-    private Geometry teaGeom;
-    private Node teaNode;
-    CameraNode camNode;
-
-    public static void main(String[] args) {
-        TestCameraNode app = new TestCameraNode();
-        AppSettings s = new AppSettings(true);
-        s.setFrameRate(100);
-        app.setSettings(s);
-        app.start();
+  private Geometry teaGeom;
+  private Node teaNode;
+  CameraNode camNode;
+  boolean rotate = false;
+  Vector3f direction = new Vector3f();
+
+  public static void main(String[] args) {
+    TestCameraNode app = new TestCameraNode();
+    AppSettings s = new AppSettings(true);
+    s.setFrameRate(100);
+    app.setSettings(s);
+    app.start();
+  }
+
+  public void simpleInitApp() {
+    // load a teapot model 
+    teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
+    Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
+    teaGeom.setMaterial(mat);
+    //create a node to attach the geometry and the camera node
+    teaNode = new Node("teaNode");
+    teaNode.attachChild(teaGeom);
+    rootNode.attachChild(teaNode);
+    // create a floor
+    mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+    mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
+    Geometry ground = new Geometry("ground", new Quad(50, 50));
+    ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
+    ground.setLocalTranslation(-25, -1, 25);
+    ground.setMaterial(mat);
+    rootNode.attachChild(ground);
+
+    //creating the camera Node
+    camNode = new CameraNode("CamNode", cam);
+    //Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node
+    camNode.setControlDir(ControlDirection.SpatialToCamera);
+    //attaching the camNode to the teaNode
+    teaNode.attachChild(camNode);
+    //setting the local translation of the cam node to move it away from the teanNode a bit
+    camNode.setLocalTranslation(new Vector3f(-10, 0, 0));
+    //setting the camNode to look at the teaNode
+    camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
+
+    //disable the default 1st-person flyCam (don't forget this!!)
+    flyCam.setEnabled(false);
+
+    registerInput();
+  }
+
+  public void registerInput() {
+    inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
+    inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
+    inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
+    inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
+    inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
+    inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true));
+    inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false));
+    inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
+    inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate");
+  }
+
+  public void onAnalog(String name, float value, float tpf) {
+    //computing the normalized direction of the cam to move the teaNode
+    direction.set(cam.getDirection()).normalizeLocal();
+    if (name.equals("moveForward")) {
+      direction.multLocal(5 * tpf);
+      teaNode.move(direction);
     }
-
-    public void simpleInitApp() {
-        // Load a teapot model
-        teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
-
-        Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
-        teaGeom.setMaterial(mat);
-        //creating a node to attach the geometry and the camera node
-        teaNode = new Node("teaNode");
-        teaNode.attachChild(teaGeom);
-        mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-        mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
-        Geometry ground = new Geometry("ground", new Quad(50, 50));
-        ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
-        ground.setLocalTranslation(-25, -1, 25);
-        ground.setMaterial(mat);
-        rootNode.attachChild(ground);
-        rootNode.attachChild(teaNode);
-
-
-        //creating the camera Node
-        camNode = new CameraNode("CamNode", cam);
-        //Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node
-        camNode.setControlDir(ControlDirection.SpatialToCamera);
-        //attaching the camNode to the teaNode
-        teaNode.attachChild(camNode);
-        //setting the local translation of the cam node to move it away from the teanNode a bit
-        camNode.setLocalTranslation(new Vector3f(-10, 0, 0));
-        //setting the camNode to look at the teaNode
-        camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
-
-
-        //disabling the flyCam (don't forget that!!)
-        flyCam.setEnabled(false);
-
-        regsiterInput();
+    if (name.equals("moveBackward")) {
+      direction.multLocal(-5 * tpf);
+      teaNode.move(direction);
     }
-
-    public void regsiterInput() {
-        inputManager.addMapping("moveForward", new KeyTrigger(KeyInput.KEY_W));
-        inputManager.addMapping("moveBackward", new KeyTrigger(KeyInput.KEY_S));
-        inputManager.addMapping("moveRight", new KeyTrigger(KeyInput.KEY_D));
-        inputManager.addMapping("moveLeft", new KeyTrigger(KeyInput.KEY_A));
-        inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
-        inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true));
-        inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false));
-        inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
-        inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate");
+    if (name.equals("moveRight")) {
+      direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf);
+      teaNode.move(direction);
     }
-    boolean rotate = false;
-    Vector3f direction = new Vector3f();
-
-    public void onAnalog(String name, float value, float tpf) {
-        //computing the normalized direction of the cam to move the teaNode
-        direction.set(cam.getDirection()).normalizeLocal();
-        if (name.equals("moveForward")) {
-            direction.multLocal(5 * tpf);
-            teaNode.move(direction);
-        }
-        if (name.equals("moveBackward")) {
-            direction.multLocal(-5 * tpf);
-            teaNode.move(direction);
-        }
-        if (name.equals("moveRight")) {
-            direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf);
-            teaNode.move(direction);
-        }
-        if (name.equals("moveLeft")) {
-            direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf);
-            teaNode.move(direction);
-        }
-        if (name.equals("rotateRight") && rotate) {
-            teaNode.rotate(0, 5 * tpf, 0);
-        }
-        if (name.equals("rotateLeft") && rotate) {
-            teaNode.rotate(0, -5 * tpf, 0);
-        }
-
+    if (name.equals("moveLeft")) {
+      direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf);
+      teaNode.move(direction);
+    }
+    if (name.equals("rotateRight") && rotate) {
+      teaNode.rotate(0, 5 * tpf, 0);
+    }
+    if (name.equals("rotateLeft") && rotate) {
+      teaNode.rotate(0, -5 * tpf, 0);
     }
 
-    public void onAction(String name, boolean keyPressed, float tpf) {
-        //toggling rotation on or off
-        if (name.equals("toggleRotate") && keyPressed) {
-            rotate = true;
-            inputManager.setCursorVisible(false);
-        }
-        if (name.equals("toggleRotate") && !keyPressed) {
-            rotate = false;
-            inputManager.setCursorVisible(true);
-        }
+  }
 
+  public void onAction(String name, boolean keyPressed, float tpf) {
+    //toggling rotation on or off
+    if (name.equals("toggleRotate") && keyPressed) {
+      rotate = true;
+      inputManager.setCursorVisible(false);
     }
+    if (name.equals("toggleRotate") && !keyPressed) {
+      rotate = false;
+      inputManager.setCursorVisible(true);
+    }
+
+  }
 }

+ 94 - 98
engine/src/test/jme3test/input/TestChaseCamera.java

@@ -5,7 +5,7 @@
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions are
  * met:
- *
+ * 
  * * Redistributions of source code must retain the above copyright
  *   notice, this list of conditions and the following disclaimer.
  *
@@ -33,125 +33,121 @@ package jme3test.input;
 
 import com.jme3.app.SimpleApplication;
 import com.jme3.input.ChaseCamera;
-import com.jme3.input.KeyInput;
-import com.jme3.input.MouseInput;
 import com.jme3.input.controls.ActionListener;
 import com.jme3.input.controls.AnalogListener;
 import com.jme3.input.controls.KeyTrigger;
-import com.jme3.input.controls.MouseButtonTrigger;
 import com.jme3.material.Material;
 import com.jme3.math.FastMath;
 import com.jme3.math.Quaternion;
 import com.jme3.math.Vector3f;
 import com.jme3.scene.Geometry;
-import com.jme3.scene.Node;
 import com.jme3.scene.shape.Quad;
-import java.awt.event.KeyEvent;
 
+/** A 3rd-person chase camera orbits a target (teapot). 
+ * Follow the teapot with WASD keys, rotate by dragging the mouse. */
 public class TestChaseCamera extends SimpleApplication implements AnalogListener, ActionListener {
 
-    private Geometry teaGeom;
-    private ChaseCamera chaseCam;
-    private Node pivot;
-
-    public static void main(String[] args) {
-        TestChaseCamera app = new TestChaseCamera();
-        app.start();
+  private Geometry teaGeom;
+  private ChaseCamera chaseCam;
+
+  public static void main(String[] args) {
+    TestChaseCamera app = new TestChaseCamera();
+    app.start();
+  }
+
+  public void simpleInitApp() {
+    // Load a teapot model
+    teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
+    Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
+    teaGeom.setMaterial(mat_tea);
+    rootNode.attachChild(teaGeom);
+
+    // Load a floor model
+    Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+    mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
+    Geometry ground = new Geometry("ground", new Quad(50, 50));
+    ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
+    ground.setLocalTranslation(-25, -1, 25);
+    ground.setMaterial(mat_ground);
+    rootNode.attachChild(ground);
+    
+    // Disable the default first-person cam!
+    flyCam.setEnabled(false);
+
+    // Enable a chase cam
+    chaseCam = new ChaseCamera(cam, teaGeom, inputManager);
+
+    //Uncomment this to invert the camera's vertical rotation Axis 
+    //chaseCam.setInvertVerticalAxis(true);
+
+    //Uncomment this to invert the camera's horizontal rotation Axis
+    //chaseCam.setInvertHorizontalAxis(true);
+
+    //Comment this to disable smooth camera motion
+    chaseCam.setSmoothMotion(true);
+
+    //Uncomment this to disable trailing of the camera 
+    //WARNING, trailing only works with smooth motion enabled. It is true by default.
+    //chaseCam.setTrailingEnabled(false);
+
+    //Uncomment this to look 3 world units above the target
+    //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3));
+
+    //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender)
+    //WARNING : setting this trigger disable the rotation on right and left mouse button click
+    //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
+
+    //Uncomment this to set mutiple triggers to enable rotation of the cam
+    //Here spade bar and middle mouse button
+    //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));
+
+    //registering inputs for target's movement
+    registerInput();
+
+  }
+
+  public void registerInput() {
+    inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
+    inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
+    inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
+    inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
+    inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P));
+    inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
+    inputManager.addListener(this, "displayPosition");
+  }
+
+  public void onAnalog(String name, float value, float tpf) {
+    if (name.equals("moveForward")) {
+      teaGeom.move(0, 0, -5 * tpf);
     }
-
-    public void simpleInitApp() {
-        // Load a teapot model
-        teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
-        pivot = new Node("pivot");
-        Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
-        teaGeom.setMaterial(mat);
-        pivot.attachChild(teaGeom);
-        mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-        mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
-        Geometry ground = new Geometry("ground", new Quad(50, 50));
-        ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
-        ground.setLocalTranslation(-25, -1, 25);
-        ground.setMaterial(mat);
-        pivot.attachChild(ground);
-
-        // Disable the flyby cam
-        flyCam.setEnabled(false);
-
-        // Enable a chase cam
-        chaseCam = new ChaseCamera(cam, teaGeom, inputManager);
-        
-        //Uncomment this to invert the camera's vertical rotation Axis 
-        //chaseCam.setInvertVerticalAxis(true);
-
-        //Uncomment this to invert the camera's horizontal rotation Axis
-        //chaseCam.setInvertHorizontalAxis(true);
-
-        //Comment this to disable smooth camera motion
-        chaseCam.setSmoothMotion(true);
-        
-        //Uncomment this to disable trailing of the camera 
-        //WARNING, trailing only works with smooth motion enabled and is the default behavior
-        //chaseCam.setTrailingEnabled(false);
-
-        //Uncomment this to look 3 world units above the target
-        //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3));
-
-        //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender)
-        //WARNING : setting this trigger disable the rotation on right and left mouse button click
-        //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
-
-        //Uncomment this to set mutiple triggers to enable rotation of the cam
-        //Here spade bar and middle mouse button
-        //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));
-        
-        //registering inputs for target's movement
-        regsiterInput();
-
-        rootNode.attachChild(pivot);
+    if (name.equals("moveBackward")) {
+      teaGeom.move(0, 0, 5 * tpf);
     }
-
-    public void regsiterInput() {
-        inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP));
-        inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN));
-        inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT));
-        inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT));
-        inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P));
-        inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
-        inputManager.addListener(this, "displayPosition");
+    if (name.equals("moveRight")) {
+      teaGeom.move(5 * tpf, 0, 0);
     }
-
-    public void onAnalog(String name, float value, float tpf) {
-        if (name.equals("moveForward")) {
-            teaGeom.move(0, 0, -5 * tpf);
-        }
-        if (name.equals("moveBackward")) {
-            teaGeom.move(0, 0, 5 * tpf);
-        }
-        if (name.equals("moveRight")) {
-            teaGeom.move(5 * tpf, 0, 0);
-        }
-        if (name.equals("moveLeft")) {
-            teaGeom.move(-5 * tpf, 0, 0);
-
-        }
+    if (name.equals("moveLeft")) {
+      teaGeom.move(-5 * tpf, 0, 0);
 
     }
 
-    public void onAction(String name, boolean keyPressed, float tpf) {
-        if (name.equals("displayPosition") && keyPressed) {
-            teaGeom.move(10, 10, 10);
+  }
+
+  public void onAction(String name, boolean keyPressed, float tpf) {
+    if (name.equals("displayPosition") && keyPressed) {
+      teaGeom.move(10, 10, 10);
 
-        }
     }
+  }
 
-    @Override
-    public void simpleUpdate(float tpf) {
-        super.simpleUpdate(tpf);
+  @Override
+  public void simpleUpdate(float tpf) {
+    super.simpleUpdate(tpf);
 
-        //  teaGeom.move(new Vector3f(0.001f, 0, 0));
-        // pivot.rotate(0, 0.00001f, 0);
-        //   rootNode.updateGeometricState();
-    }
+    //  teaGeom.move(new Vector3f(0.001f, 0, 0));
+    // pivot.rotate(0, 0.00001f, 0);
+    //   rootNode.updateGeometricState();
+  }
 //    public void update() {
 //        super.update();
 //// render the viewports