Forráskód Böngészése

deal with unresolved references in javadoc (#1733)

Stephen Gold 3 éve
szülő
commit
3bd6e7c599

+ 4 - 3
jme3-android/src/main/java/com/jme3/app/jmeSurfaceView/JmeSurfaceView.java

@@ -190,15 +190,16 @@ public class JmeSurfaceView extends RelativeLayout implements SystemListener, Di
 
     /**
      * Delays the attachment surface view on the UI for the sake of initial frame pacing and splash screens,
-     * delaying the display of the game (GlSurfaceView) would lead to a substantial delay in the {@link GLSurfaceView.Renderer#onDrawFrame(GL10)} which would
+     * delaying the display of the game (GlSurfaceView) would lead to a substantial delay in the
+     * {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame(javax.microedition.khronos.opengles.GL10)} which would
      * delay invoking both {@link LegacyApplication#initialize()} and {@link LegacyApplication#update()}.
      * @see JmeSurfaceView#startRenderer(int)
-     * @see OGLESContext#onDrawFrame(GL10 gl)
+     * @see com.jme3.system.android.OGLESContext#onDrawFrame(javax.microedition.khronos.opengles.GL10)
      */
     private class RendererThread implements Runnable {
         /**
          * Delays the {@link GLSurfaceView} attachment on the UI thread.
-         * @see JmeSurfaceView#NO_DELAY
+         *
          * @see JmeSurfaceView#startRenderer(int)
          */
         @Override

+ 1 - 1
jme3-core/src/main/java/com/jme3/bounding/BoundingBox.java

@@ -733,7 +733,7 @@ public class BoundingBox extends BoundingVolume {
     }
 
     /**
-     * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
+     * @see com.jme3.bounding.BoundingVolume#intersects(com.jme3.math.Ray)
      */
     private int collideWithRay(Ray ray, CollisionResults results) {
         TempVars vars = TempVars.get();

+ 1 - 1
jme3-core/src/main/java/com/jme3/material/Technique.java

@@ -157,7 +157,7 @@ public final class Technique {
      * 
      * @param renderManager The render manager to perform the rendering against.
      * @param shader The shader that was selected in 
-     * {@link #makeCurrent(com.jme3.renderer.RenderManager, java.util.EnumSet)}.
+     * {@link #makeCurrent(RenderManager, SafeArrayList, SafeArrayList, LightList, EnumSet)}.
      * @param geometry The geometry to render
      * @param lights Lights which influence the geometry.
      * @param lastTexUnit the index of the most recently used texture unit